Age of Sigmar: Dino-volution – New Seraphon Beasties
Advertisement Evolution never stops, and the ancient guardians of the Realms know you have to adapt to survive. The new…
Advertisement Evolution never stops, and the ancient guardians of the Realms know you have to adapt to survive. The new…
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Advertisement Today we look at how to play Beasts of Chaos in Age of Sigmar. Trample your enemies under your…
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Advertisement The new Genestealer Cults army rule is the best one I’ve seen in 40K a long time. It bodes…
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Advertisement The Genestealer Cults are getting the spotlight with their Warhammer 40,000: 10th Edition rules preview. The Cult will RISE!…
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Advertisement It’s Friday! Kick-off your weekend with this retro challenge for the old-schoolers out there. What ancient Games Workshop, 40K,…
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The rule for design of playing pieces seems pretty standardised. Meeples for simpler objects or concepts (and often in Eurogames),…
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Advertisement Goatboy here diving into 40K’s 10th Edition. Dedicated Transports are looking like a contender for next editions’s meta hotness.…
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Advertisement Orks are a big part of Warhammer 40,000 and one Ork is the epitome of Orky-ness. It’s Ghazghkull Mag…
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Advertisement Watch the shadows…they may be full of half-naked archers. Welcome in, Generals of the Realms! This week’s list combines…
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Advertisement That’s not Kodo or Podo! In fact this is a very different Beastmaster coming from Forge World for Necromunda!…
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Advertisement Games Workshop has a new preview for the Imperial Knights. How with they work in 10th Edition? Time to…
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