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Eberron is one of my favorite campaign settings, and one of the best intro adventures to the world has landed for Roll20 on the DM’s Guild.

Eberron is a world of magitech, war, secrets, and mysteries. It’s one of the most inventive D&D settings out there, and at its core is the idea that the world exists in a place where the rules of D&D dictate how the world unfolds.

That is to say, magic is everywhere, and there are loads of low-level people everywhere. All of them are doing what they can to get by. With gnome spies and secret demon cults, there’s a lot to get into. One of the best ways of doing that is with an introductory adventure. Curtain Call: A Sharn Adventure was written by the creator of Eberron (and others). And now, it’s hit Roll20, and you can find the addon packet on the DM’s Guild.

Curtain Call: A Sharn Adventure – Roll20 Addon on DM’s Guild

One of the best thing about Eberron is its pulpy, adventure-y feeling. And you can get a feel for that yourself in this adventure, which takes characters from levels 1 through 4. It’s set in Sharn, the City of Towers, which is sort of the New York/London/Waterdeep of Eberron. It’s a big city full of intrigue, industry, and machinations of all sorts.

And Curtain Call will take you through its many districts. Of course, a simple adventure turns out to be much more complicated than the party might have initially thought:

“Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron.

A paying job in Sharn to find out what happened to a missing noble turns into a myriad of street chases, personal grudges, spy agencies, cultists, and charlatans as you take an exciting tour through the City of Towers.

I just think more people should give Eberron a try.


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