The new Monster Vault 2, Kickstarting now from Kobold Press, means you will never run out of monsters for your 5E or Tales of the Valiant games.
Why wait for one manual full of monsters when you can wait for two instead? Kobold Press is currently in the last two weeks for the Monster Vault 2, a 5E/Tales of the Valiant sourcebook packed full of new and deadly monsters. While they are designed with Kobold’s “fantasy 5E-alike” Tales of the Valiant in mind, the creatures are also absolutely compatible with 5E D&D (and probably 5.5E, too).
Kobold Press has a proven track record of making monsters with deadly mechanics and interesting narrative hooks that interplay with each other. If you want slightly crunchier monsters than you’re likely to find in a vanilla monster book, then Monster Vault 2 has you covered in spades. And with less than 14 days to go on the already successful Kickstarter, there’s still time to snag those backer exclusives.
Monster Vault 2 – Kickstarting Now From Kobold Press
Inside the Monster Vault 2, you’ll find 300+ new monsters. Demons, undead, this book has it all. Whatever horrors you want to unleash upon your poor, unsuspecting players, Kobold’s got your back. Because the Monster Vault 2 is aimed at GMs who want some extra tools to build encounters with. GMs are looking to up the challenge rating of their games.
To that end, the book uses what Kobold Press calls “monster bundles.” These are groups of related monsters that can thematically fit together. So you might find something like frost giants and a pack of winter wolves. Or a bunch of orcs and their goblin supporters. Classic archetypes but more diverse, so you can start populating your adventures with the kinds of encounters that will keep players guessing.
But there’s something for players here, too. Because the monsters out of the MV2 are all “harvestable.” Alongside the core book, the Kickstarter comes with a free PDF titled The Field Guide to Monster Harvesting.
This book is your guide to making a meal out of monsters. Sort of:
This volume explains what materials can be harvested from creatures found in Monster Vault 1 and 2, how to use them to enhance your spellcasting, and what benefits they can provide your party. For example, vid essence can be used as a spell component to increase the damage die or save DC of a spell, while a unicorn’s horn can enhance healing.
13 Days And Plenty Of Stretch Goals To Go!
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