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The Inhuman Royal Court has invaded the tabletop in Marvel: Crisis Protocol. We’ve got them in hand and are taking a closer look.

I’m going to attempt to set my bias aside for this unboxing as we take a closer look at the Inhuman Royal Court. I’ll be up front about this however, I’m not exactly a fan of the Inhumans from the Marvel Comics. When it came time for the Avengers vs X-Men vs Inhumans, I was firmly in the anti-Inhumans camp. The one exception is Karnak…but that’s mostly because his writers can make him break anything.

That said, Atomic Mass Games didn’t send me a copy of this one to review — I picked up this box at a local gaming store. That also means they have been out in the wild for a bit so this shouldn’t be a major shock either. So, with that in mind, let’s dive into the new box and take an up close look at the Inhuman Royal Court.

Inhuman Royal Court Unboxed

Starting off as I typically do, we’ve got all the contents in the box. As you would also expect, all the cards and tokens are in one bag while the other bag has all the sprues. There’s also the required bases in that sprue bag, too. The flyer has a QR code to the build instructions which…I don’t actually think you need. They really only go together one way and it’s pretty clear with just some dry fitting how that works.

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Next up we’ve got all the cards. Again, since this is a new product from Atomic Mass Games, the set comes with cards for all four of the supported languages. So you’ll likely end up with loads of extras. Now, if you want a deep dive into their rules I’ve actually covered those already. In those two articles are much better pictures from AMG for these characters. Save yourself a lot of squinting and check those out.

As for the sprues in the box you get a total of 3 for the miniatures and then the associated bases. I do want to mention that Maximus does actually have an alternate build option where you can give him a blaster instead of his double-hand pose. I also didn’t glue the weird “energy” blast coming from Karnak’s hand…I kind of like the look of the miniature without it. I did assemble them all as well. so let’s get up close with these miniatures.

Inhumans Royal Court Up Close

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As a group, I think they do look pretty good. My comic book opinions aside, they cast an interesting silhouette. I’ll talk about them more individually down below but I just think that visually, they do stand out (mostly).

King Black Bolt

The King of the Inhumans, this is the “big boy” version of Black Bolt. This was actually a super easy build, too. The way he’s cut up on the sprue makes assembly a breeze. The only “tricky” part was the exploding base. But after a little dry fitting, I figured it out. The exploding lightning coming from the base also lines up with a part of his leg which makes him super stable, too. As a sculpt, I think this one is cool.

I still think Black Bolt is not a good character in the comics though. I also think it’s a little weird he’s not a leader for the Inhumans in this form. That means you kind of need to bring Maximus the Mad along as the leader if you want to run Inhumans as your Affiliation. That said, he does hit REAL hard. So you can’t deny that he’s still a threat. But moving on…

Maximus the Mad

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So Max here is a little strange to build the little explosions by his feet were a tad confusing at first. His left foot is actually connected to the gas cloud/explosion when you assemble him. But the right foot isn’t so you just have to guess where you want that one. I did end up with a slight gap on the waist but once he gets painted it won’t be noticable. I will say I like the pose overall, I just wish he had more going on in terms of details. He’s just a dude in a black body suit and a long coat. Maybe I should have used the alternate build with the blaster instead…

Gorgon

If you read Marvel: Crisis Protocol Tactics online then you probably know that Gorgon is considered the only one out of the box worth taking. I don’t know if I entirely agree with that. While I do see the points folks make about his kit vs the others, I don’t always want to build a hyper-competitive roster. Sometimes I just take characters because I think they look cool or I think they might have a fun interaction with whatever other characters I’m bringing. I think Gorgon definitely lands on the “cool pose” factor. As silly as his character is I think the pose makes it work.

Assembly of him was also pretty simple. The only parts I found odd were his hooves. They come in two parts, probably due to the details. Just dry fit them and you won’t get them mixed up when you’re assembling this miniature.

Karnak

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As mentioned above I didn’t glue the “energy” thing on his hand. That’s not entirely true. I tried to glue it on his hand but it fell off. When I was about to re-attach it, I looked at the model and said, “wait…I kind of like this look better.” He does look a bit like a dude on the street with a really long hoody. But I think that’s what I like about this miniature. Honestly, I’m probably going to put together a list with him, Shang Chi, Iron Fist, Wong, and maybe Daredevil. I’m going to call it “Kung Fu Fighting” and that should be pretty self-explanatory.

Anyhow, this box is already out and in stores. Hopefully you’ll be able to get your hands on this one soon. Who knows when it will come back in stock once it’s out.

Marvel: Crisis Protocol – Inhuman Royal Court $64.99

CP166 boosts the ranks of the Inhumans in Marvel: Crisis Protocol with Maximus the Mad, Karnak, and Gorgon, along with a more powerful version of King Black Bolt joining the fight. Exposed to the Terrigen Mist, these Inhumans are another exciting group of heroes and villains in the Marvel Universe. 

With Inhumans already having made their initial debut in Marvel: Crisis Protocol, this pack will boost the options for players, providing more variety for this affiliation. Players already fielding Inhumans on the table should look to add this pack to their collection. 

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I really want to run the War of Kings narrative now that I’ve got the Inhuman Royal Court to duke it out with.

Writer, Editor, Texas Native, and now Tex-Pat, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table.
A hobbyist, player, and collector of miniatures and games, Adam’s current obsession are his Death and Chaos Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, an expanding collection of Marvel: Crisis Protocol minis, and his ever growing Arkham Horror: The Card Game Collection.

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