Advertisement

Are you up against an underwater temple type dungeon? Don’t be caught without one of these handy magic items.

Look, I won’t apologize for suggesting “underwater temple” as a dungeon type that a DM can use. But I will offer a few tips to anyone who finds themselves, for whatever reason, facing down an underwater adventure in their upcoming D&D sessions. Here are some magic items that you might try and find at your local shop, Wizard/Artificer NPC, or suspiciously well equipped goblin fortress.

Cloak of the Manta Ray

This one’s a classic. It’s a magic cloak that when you wear it and attune to it, not only gives you an enhanced swimming speed (60 feet), you also gain the ability to breathe underwater. Both are equally important for any adventurer going underwater.

Being able to breathe underwater means you won’t drown. Always a plus. And having a swim speed, means you aren’t subject to the underwater weapons restrictions that everyone else has to deal with when fighting underwater. Namely: only weapons that deal piercing damage attack normally, any other melee attack roll is made at Disadvantage. And ranged weapons, well, forget it pal.

Advertisement

Trident of Fish Command

First of all, let me point out that a Trident of Fish Command is a piercing weapon. Meaning you can use it to full effect underwater, even if all you have is something like a Hat of Water Breathin (which lets you breathe underwater but doesn’t give you a swim speed).

But the other part of its magical power is that it lets you cast Dominate Beast on any beast with a swim speed. And you are GOING to run into those monsters if you’re in an underwater environment. It’s just going to happen. Take a Sahuagin’s shark mount out from underthem. Or convince a giant lobster to fight for your party. Either way, this is like one of the few times you’ll ever get to use this in a campaign, so if you can snag one, an underwater adventure is it’s time to shine.

Candle of the Deep

The thing that they don’t tell you about underwater environments is that they get real dark and murky real quick. And torches, if you didn’t know, don’t burn underwater. But a Candle of the Deep does. It keeps shining its light, even when fully immersed in water. And this is just a Common magic item, so your DM probably won’t even blink when you ask to buy one at the fantasy equivalent of Wicks ‘n’ Sticks. Which is honestly just Wicks ‘n’ Sticks.

Javelin of Lightning

When it comes to ranged combat in an underwater environment, most people are out of luck. Ranged weapons are at Disadvantage out to their normal range, and cannot hit a target past that. But the Javelin of Lightning is a little different.

Advertisement

Because magic gets to break these rules. And in this case, you can transform the javelin from a thrown weapon into a 120 foot long lightning bolt that will probably hit your foe. This gives even a Fighter a leg up on a ranged fight if it happens to be underwater.

Apparatus of Kwalish

Of course, if you CAN just get a submarine, you should just get a submarine. This magical barrel might look like a barrel, but it”s actually a mechanical lobster mech that can swim underwater and fight with its claws. You can even ring your friends with you for a ride. That way you (mostly) don’t have to worry about breathing underwater.

Happy adventuring!


Advertisement

Advertisement

  • Read more at this site