The Ironhead Prospectors are ready to delve deep into Necromunda in search of precious bounty. Here’s a look at how they’ll work.
Squat’s back on the menu, boys. The Ironhead Prospectors lead the charge in the new Necromunda book, Halls of the Ancients. Armed with advanced mining tech, and some surprisingly speedy scout vehicles, they are well kitted out to clear dangerous tunnels. And dangerous not-tunnels as well.
Turns out, armored exosuits are great for more than just digging. Who’d have thought? Anyway, GW revealed a look at the designer notes for the Ironhead Prospectors today, so let’s take a look!
Ironhead Prospectors – Dev Notes And Digsites
At the heart of the new book is a level up for Squats on Necromunda in general. With deeper lore and more units, they get the “house of” treatment, as GW puts it. Meaning you’ll find more than just some specialized units.
There’s a range of new “Ancestry abilities” that reflect your gang’s decent from one of the great Mining Clans established on Necromunda. These abilities translate into new post-battle options. And of course the new exosuit toys:
“Ironhead Squats have access to the Exo-kyn, a Prospector equipped and trained to utilise their equipment to clear dangerous mines and tunnels of threats as well as survive the harsh environments. These fighters are led by a new Champion, the Exo Master, and accompanied by custom-built Techmites, which add dangerous close combat fighters to the gang, ideal for fighting, and winning, in cramped tunnel battles on Zone Mortalis battlefields.”
You can find out more about the legacy of the Ironhead Prospectors and how their peaceful mining technology became weapons of war in Halls of the Ancients for Necromunda! Shouting “rock and stone” is optional, but encouraged.
Happy mining!
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