GW is kicking off 2025 with a mighty WAAAGH. The Orruk Warclans are coming to Age of Sigmar, along with a bunch of Ad Mech for Legions Imperialis.
GW says all of these should be going up for Preorder Jan 4th. Let’s start off witht he Orky goodies to keep you busy as 2025 kicks off:
Battletome: Orruk Warclans
Battletome: Orruk Warclans is 128 pages of might makes right, with a hefty background section covering these belligerents, as well as rules split between the brutal Ironjawz and the cunning Kruleboys. Both halves of da Waaagh! get their own Battle Traits, Battle Formations, Heroic Traits, Artefacts of Power, Spell Lores, and Manifestation Lores, while the Ironjawz also get a Prayer Lore. There are a total of 16 warscrolls for the Ironjawz and 17 for the Kruleboyz, as well as a brand new Spearhead – the Ironjawz Big Mob.
Hobgrot Slitaboss
Hobgrot companies rove across the Mortal Realms in search of plunder, led by the cruelest and most vicious of their kind, odious creatures known as Slittabosses. They will ply their trade with anyone, but find a certain kinship with the equally deceitful Kruleboyz. They take great pleasure in swindling these conniving orruks, and happily wear gory trophies of their triumphs in battle. This plastic kit has a choice of two heads – one helmed and one bare.
Bossrokk Tower
Primarily invested in the toppling and razing of structures and civilization, the Orruk Warclans are still aware of the power that a good edifice can provide. To wit, there’s the Bossrokk Tower and Skaregob Totem, raised by the Ironjawz and Kruleboyz to tap into the innate energy of the Waaagh! and empower the bosses who clamber atop them to yell at their underlings. This set builds your choice of Bossrokk Tower or Skaregob Totem.
Orruk Warclans Manifestations
The power of the Waaagh! is not limited to turning orruks into unstoppable combat monsters – those gifted few who can channel this roiling energy can call upon catastrophic spells to ravage their enemies, and some can even turn this magic into corporeal manifestations. From the screaming and hollering Gork-Roara to the colossal Foot of Gork, these manifestations affect the battlefield in an unconventionally orruk-like manner, and can be taken by either Kruleboyz or Ironjawz armies for free.
Spearhead Ironjawz Bigmob
The Ironjawz are ready to barge into Spearhead under the command of a hulking Megaboss. With their durable pig-iron armour and simple but effective weapons, the Ironawz Bigmob sweeps foes aside with unstoppable momentum. Accompanying the Megaboss in their quest to krump are three Brute Ragerz, five Brutes, and 10 Ardboyz.
Killaboss with Stab-grot and Swampcalla Shaman with Pot-grot
The conniving Kruleboyz are led by those who express Morkish kunnin’, such as the pernicious Killabosses and Swampacalla Shamans. These mean-spirited orruks love to boss others around, which is why they’re accompanied by grots they can force to do menial tasks, and shove in front of incoming blows.
Path to Glory: Ravaged Coast
The Ravaged Coast of Aqshy is the frontier of the Skaven invasion into the Realm of Fire, and the stage for raging battles between vast armies led by powerful champions. Path to Glory: Ravaged Coast is the first narrative expansion for the new edition of Warhammer Age of Sigmar. Its 88 pages are filled with new background on the war in Aqshy and the rush to gather precious Emberstone, 10 new Paths for your heroes to ascend and six for your units, plus 12 battleplans. It also contains rules for forging your own bespoke Emberstone weapons for your Path to Glory heroes, as well as universal enhancements, lores, and Regiments of Renown for the Ravaged Coast Path to Glory Battlepack.
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Mechanicum Battle-Automata
The Mechanicum make use of a variety of Battle-Automata in their war efforts, each constructed to fulfill a specific role in their battlelines. This set of 24 miniatures split across 12 bases contains two Vultarax Stratos-Automata, two Arlatax Battle-Automata, two Domitar Battle-Automata, two Vorax Battle-Automata, and four Castellax Battle-Automata, which can be deployed by both the Mechanicum and the Dark Mechanicum.
Mechanicum Infantry
Alongside cadres of machines and cyborgs, the Mechanicum also employ a complement of infantry, from the Archmagos Primes who float around imperiously on their Abeyants, to lowly Adsecularis Tech-Thralls who function as chaff ahead of the main force. The box contains 110 miniatures split across 32 bases to give you two Archmagos Primes on Abeyant, two Myrmidon Secutor Hosts, two Tech-Priest Auxillia, four Ursarax Cohorts, four Myrmidon Destructor Hosts, eight Thallax Cohorts, and 10 Tech-Thrall Covenants, which can be used by Mechanicum Taghmata and Dark Mechanicum armies.
Mechanicum Triaros Squadron
With its unique design amongst tanks, suited for extremely hostile environments, the Triaros Armoured Conveyor is the primary transport of the Mechanicum. Thick armour plates, interlocking shields, and weapon servitors make them perfect for the task, and this box contains four Triaros and a Mechanicum transfer sheet containing 394 transfers. These too may be used by either side.
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