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Epic Boon Feats are among the most powerful options in the D&D 5.5E—but you have to get to Level 19 before you can qualify for them.

Epic Boon feats are one of the new mechanics baked in to the standard levels 1-20 progression that all D&D characters face. And while getting all the way to level 20 can seem daunting – it takes a lot of scheduling, time, and actually playing D&D with your friends to accomplish – it is worth it for the high level rewards.

As you’ll soon see, an Epic Boon feat can reshape how you play your character. Each one is a powerful weapon in any character’s arsenal. If you’re lucky enough to make it to the highest levels of the game, which ones should you pick? Well it’s hard to go wrong. Any Epic Boon feat will let you inrease a stat of your choice (up to a maximum of 30). But you might want to consider the following.

Boon of Combat Prowess

We have all had those days where you just can’t seem to roll above a 3, no matter how hard you try. It’s especially worse when all you’d need to hit your target is like a 6, and you can’t seem to come anywhere close to it. That’s where the Boon of Combat Prowess comes in.

This Epic Boon feat lets you turn a missed attack roll into a hit instead. You can do it once per turn; once you’ve used this feat, you can’t use it again until the start of your next turn. Still, it’s powerful enough to guarantee hits, no matter what your dice are telling you.

Boon of Recovery

Dying is for suckers. And with the Boon of Recovery, you’ll make sure that you aren’t a sucker. This Epic Boon feat lets you save yourself when you would otherwise be reduced to 0 hit points. Once per long rest, you can instead of dropping to 0 hit points, remain at 1 hit point and then immediately regain half of your hit points. Which is a potent feature indeed that can turn the tide of almost any fight.

But then on top of that, you have a pool of 10d10 Recover Vitality dice. As a Bonus Action, you can spend any number of d10s from the pool, rolling them and regaining hit points equal to whatever you roll, giving you access to even more hit points than ever.

Boon of Dimensional Travel

Teleportation is one of the more powerful effects in D&D. So much so that Misty Step is a popular option for anyone who seems “sorta magical.” And with this Epic Boon feat, you won’t have to even spend a spell slot. Instead, whenever you take the Attack or Magic actions, you can teleport up to 30 feet to an unoccupied space you can see. So you can blink wherever, whenever, no spell slots or reaction needed.

Boon of Energy Resistance

This one is probably my favorite, but that’s just because I love having more active defenses. This Epic Boon feat gives you resistance to two different damage types (and you can swap them on a long rest). And already that’s pretty fun.

But on top of that, you can redirect energy damage. Whenever you would take damage of a type protected by this feat, you can instead use a Reaction to direct that damage towards another creatuure within 60 feet ofy ou. That creature has to save or take 2d12 + Your Con Modifier in damage. Which just feels like a perfect capstone for someone who is a master of arcane energy or a very skilled Fighter who can even parry a fireball at a foe. Or what have you.

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Boon of Spell Recall

With this Epic Boon feat, casting lower level spells gets a little bit more exciting. When you cast a spell of levels 1-4, you can roll a d4 as well. If you roll the same number as the level of the spell you’re casting, you don’t spend the spell slot. Sure, it’s a little bit dicey, but when it works—you’ll be a font of arcane power.

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