Advertisement

Vault 5E: Hammer & Anvil will change the way you craft weapons and forge armor in D&D. And it’s coming to retail on April 2nd.

Hammer & Anvil is one of the two crafting-0based supplements coming from Cubicle 7 as part of their “Vault 5E” line. As you might imagine from the name, this book is all about smithing, forging, and otherwise hammering out your own armor, weapons, shields, and even “mechanical contraptions”. It’s a huge update to 5e that adds custom crafting rules as well as new gear.

Crafting is a fantasy that RPGs often struggle to deliver on. D&D handles it with a cursory sort of handwave. You spend money and the required time and that’s it. Other systems try to have you collect the right kind of resource coupons—in PbtA games you might have to acquire the right kind of currency before you can make a roll. While other systems have you check off boxes of progress every so often.

But none have quite found the “oh yeah this is how you craft stuff” feel yet. Hammer & Anvil steps into the ring with custom forging rules coming in April.

Hammer & Anvil – Coming April 2nd

This book is an exhaustive guide to crafting. Of course, it has a companion volume, Mortaer & Pestle, coming down the pipe as well. But for now, here’s a look at the stuff in Hammer & Anvil.

“Hammer & Anvil introduces new rules for crafting new weapons, armour, shields, and mechanical contraptions. There are rules for creating powerful magic items for those with minds meant for magic, not machinery.

Hammer & Anvil is the 5e supplement that will give your characters the adventuring gear they deserve. With this book, you’ll put your ingenuity to the test and be rewarded for your creative designs! You can use the mundane and magical materials of your world to complete your vision of your character.

Your great work may start as a humble longsword, but with the right equipment and materials, you will be able to craft a legendary blade capable of cleaving reality in two and summoning an ethereal being to serve by your side.

Among the various rules, you’ll find options for forging custom weapons or becoming a legendary weaponsmith—allowing you to traverse down the road of creating the world’s most broken sword (an Elder Scrolls tradition). You might also experiment with the armor tailoring and modifications rules to make your armor fit your character like a glove. Or even enchant new items—this is an area D&D is sorely lacking, and even if you’ve switched to 5.5E, I imagine there’s fertile ground to delve here.

Start heating up your forges, because when you pre-order you get a PDF for immediate use!

Advertisement


Avatar

Advertisement

  • Read more at this site