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It’s time to get your Nomad Tribe collected for the Ash Wastes of Necromunda from Games Workshop this weekend.

Necromunda is one of the more interesting settings in all of the grimdark. Sure, there’s the hives that everyone knows about. The gangs, the houses, the political intrigue. But there’s so much more going on. There’s the civil war brewing. There’s the secrets in the desert like genestealers hiding in the ruins of a hive. Or the mysterious Ash Wastes Nomads hiding in the wastelands. Well, this weekend we’re getting a chance to learn about one of those things. If you’re a lore junkie then the new Tribes of the Wasteland book is going to be worth a read — even if you aren’t planning on playing an Ash Waste Nomad crew.

via warhammer.com

Tribes of the Wastelands $52

The blasted ash wastes of Necromunda are a polluted desert – the remnants of whatever flora and fauna had existed before the planet was desolated by industry. Tribes of nomads have made this inhospitable environment their home, launching daring raids against interlopers, and learning to live with the massive insects and mutated creatures that thrive in the blasted wasteland.

This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It’s packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you.

This supplement contains:

– Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads.

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– Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda.

– Hangers-on: Includes rules for using Nomad Arthromite Herders.

– Brutes: Includes rules for using Arthromite Duneskuttlers.

– Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites.

– Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents.

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– Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios.

– Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment.

– Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads.

– Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics.

– Dramatis Personae: Rules for adding the legendary House Agent Asun’ghar, the Lady of Ash to your roster.

You’ll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.

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Zone Mortalis: Ruined Underhive Sector $170

The underhive of Hive Secundus was devastated long ago. While it’s hardly habitable now, there are always those willing to venture into it for plunder and profit, heedless of the danger posed by crumbling walls, live wires, ruptured pipes, and worse.

This multipart, modular plastic kit allows you to build enough Zone Mortalis ruined walls, columns, doors, and accessories to fill a board for your games of Necromunda. These terrain pieces are ideal for constructing a dense, claustrophobic environment for close-quarters gang conflict. The contents of this box are fully compatible with other Zone Mortalis terrain, which is available separately – mix them to create your own twisted section of the Underhells.

Contents:
– 9x Damaged columns
– 9x Ruined columns
– 9x Ruined walls
– 3x Damaged walls
– 3x Damaged double doors
– 3x Damaged single doors
– 3x Cable spills
– 3x Shattered fans
– 3x Girder bridges
– 3x Large ruined platforms
– 12x Ruined platforms
– 3x Double pipe walls
– 3x Single pipe walls
– 3x Large ruined pipes
– 3x Small ruined pipes

This kit comprises 294 plastic components. It requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Thatos Pattern Fortified Hab Module $112

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The harsh, polluted environments of the ash wastes have made raised pod habs all-but essential for survival. They exhibit a flexible design, and some units are heavily armoured, with hardpoints for mounting weaponry – vital qualities given the frequency of raids, and the importance of protecting hard-won resources.

This multipart plastic kit builds a Fortified Hab Module – a heavily armoured, defensible terrain piece for use in your games of Necromunda. This kit is a great way to expand your ash wastes terrain collection, and is ideal for adding verticality into your gang battles out in the wastelands. The kit comes with two lower columns – a longer one and a shorter one – meaning that you can make the overall structure taller or shorter when assembled. There’s also an optional ladder you can choose to attach to the hab module. The kit comes with two emplaced heavy stubbers and two emplaced grenade launchers, offering excellent fields of fire. It’s fully compatible with other Thatos-pattern terrain kits, available separately, making it easy to build your own outland hab settlement for your gangers to fight over.

This kit comprises 145 plastic components. This miniature requires assembly and is supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Ash Waste Nomads: Weapons & Upgrades $30

The Ash Wastes Nomads cobble together a motley arsenal of weapons from scavenged scraps, but woe betide any who assume they’re not effective. The nomads rely on these implements for survival in one of the harshest environments on the planet, and they know how to get the most out of them.

This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further.

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This 64-piece plastic kit includes:
– 10x heads
– 6x shoulder pads
– 4x sky mantles
– 4x blast carbines
– 2x left arms
– 2x right arms
– 2x heavy blasters
– 2x mono-hooks
– 2x scavenged stub guns
– 2x web pistols
– 2x long blades
– 2x scavenged autoguns
– 2x web guns
– 2x venom casters

These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Tribes of the Wastelands Dice Set $20.50

The Ash Waste Nomads of Necromunda may appear ragtag and motley, but they are in fact some of the hardiest warriors on the planet. In war, they fight with skill, combined with the desperation of fighters who rely on scavenged equipment to survive.

This is a set of eight round-cornered six-sided dice for use in games of Necromunda, themed around Ash Waste Nomads gangs. They are cast in an ashy grey swirl effect acrylic plastic, with yellow markings and designs, and measure 16mm along each edge. On the standard D6, the 1-5 facings are traditionally pipped and each ‘6’ face is decorated with the icon of the Ash Waste Nomads.

Contents:
– 3x D6 dice with an Ash Waste Nomads icon on the ‘6’ face
– 3x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results
– 1x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire
– 1x Necromunda Scatter dice

Sha’dar Hunters and Arthromite Spinewyrms $52

Sha’dar Hunters are experts at hiding among the dunes, even by the standards of the Ash Waste Nomads. They move in advance of the rest of their war party, accompanied by vicious trained Arthromite Spinewyrms, to eliminate opposing scouts and ensure the nomads have an advantageous position.

This multipart plastic kit builds six Sha’dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their ‘pets’, they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range.

This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.

Rules for using Sha’dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.

Tribes of the Wastelands Gang Tactics Cards $20.50

The wastelands of Necromunda are nigh on inhospitable polluted deserts. The Ash Waste Nomads call them home, scraping together a life using all their skill, ingenuity, and the occasional lucky score to live free from the crushing weight of the hives.

This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter details to make it easier to track their rules during your brutal gang fights.

Contains 26 Cards:
– 18x Ash Waste Nomads Gang Tactics cards
– 8x Blank Fighter cards

All cards measure 110mm by 75mm.

You will need a copy of Necromunda: Tribes of the Wastelands and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.

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Writer, Editor, Texas Native, and now Tex-Pat, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table.
A hobbyist, player, and collector of miniatures and games, Adam’s current obsession are his Death and Chaos Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, an expanding collection of Marvel: Crisis Protocol minis, and his ever growing Arkham Horror: The Card Game Collection.

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