D&D is a game secretly all about the power of friendship and teamwork—and these five subclasses are better with friends.
In D&D friendship is often, quite literally, magic. Or at the very least it’s the treasure we found along the way. And if your party lives long enough to discover that truth, it’s probably because somewhere along the way they also learned the power of teamwork.
That is to say that often working together with the other members of your party makes you that much stronger. And these five subclasses prove that teamwork makes the dreamwork. Indeed, teamwork means you can defeat monsters well above the recommended CR. Here are a few options designed to capitalize on the power of teams!
Barbarian Path of the World Tree

Barbarians who follow the Path of the World Tree often find themselves connecting with their party in both a spiritual and game mechanics kind of way. This is because World Tree Barbarians are all about protecting the party and using the roots of the world tree to strengthen the bonds of friendship and teamwork.
Mechanically, this means using your incredible Rage and the supernatural life force coursing through you to empower your allies. At the start of each of your turns, you can grant one of your nearby allies temporary hit points – and you can affect a new ally each turn if you want. At higher levsl you can even teleport yourself and your friends, making it easy to coordinate your whole team.
Paladin Oath of Glory

What is the point of being the best around if nobody is there to see you. Paladins who follow the Oath of Glory are all about teamwork by example. As Paladins, they already have a number of team-centric abilities. But Oath of Glory Paladins especially lean into Teamwork with their Oath of Alacrity, which lets you and your friends who start their turn near you benefit from increased speed.
You can even turn protecting your friends into an offensive action, as you grant a bonus to an ally whenever they are hit by an attack roll, and if the triggering attack misses, you then get to make a weapon attack against the target. Everyone is better when they focus on teamworks, even gloryhounds, in D&D.
Monk Way of Mercy

Monks who follow the Way of Mercy deal in life and death. Death for their enemies, but if thats all they ever did, they’d be missing out on half of their class features. They are empowered to bestow healing on allied creatures as part of a flurry of blows. Sure, they can also wield poison and extra necrotic damage through their focus.
But they often want to be able to heal and empower their allies with their martial techniques. This lets them be the ultimate specialist, providing damage or healing where needed with exceptional mobility.
Bard College of Dance

Speaking of Mobility. Nobody says teamwork through mobility like a Bard of the College of Dance. These Bards, more than others, focus on making teamwork the dream.
Why, you might ask? Because if you play one, you have a lot of mechanics that interact with granting an ally bardic inspiration and then doing something cool as a result. To start with you can make an extra unarmed attack—so you’re incentivized to always help your friends.
But on top of that, if you’re a College of Dance Bard, you can also make your party move around when it’s not their turn. Your graceful footwork leads them to exactly where they need to be. And if that isn’t friendship, or at least the start of a powerful team-up attack, I don’t know what is.
Artificer Cartographer

This one isn’t out yet. But the Artificer Cartographer, when last we saw it, was almost entirely teamwork focused. Because they have a magical map that a good half of its magical powers are team-focused. You can give a special map to allies and they can use it to know where the others are. Or can teleport around via the maps.
Though it isn’t out yet, and the final version is subject to change, I highly doubt that we’re going to see it move too far away from the teamwork focused version we saw in the Artificer Unearthed Arcana. So, get ready to makea few friends.
Happy adventuring!
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