Greetings, Starfinders!

Time flies in the Drift, huh? It seems like just yesterday we released two new classes for you to play around with, and it’s already past time for a wrap up! The Starfinder Second Edition tech class playtest featuring the mechanic and technomancer formally concluded on May 30th. Since then, the Starfinder team has been eagerly and diligently reading every word that’s been submitted on the playtest surveys. And remember: even though the playtest is over, you can still use the playtest mechanic and playtest technomancer until the two classes are officially released, including in Starfinder Society Organized Play.


Illustration by Pixoloid Studios: Starfinder iconics, Raia and Quig battle a large fire breathing dragon

Illustration by Pixoloid Studios

The mechanic was overall a hit, but we have some tune-ups planned for the class before the final release. We noticed players had trouble using mines and turrets when fighting flying enemies and in zero gravity environments, so we’re looking into ways to make them a little more three-dimensionally compatible. Many players were confused about how and when turrets can be repaired, deployed, and deactivated and we will be looking into options to make sure that if your turret is stolen by a disgruntled enemy, you can still participate in the fight to retrieve your little buddy. We are also looking into sprucing up mods, potentially opening ways to affect allies’ weapons and making mods last a little longer, but we need to run more internal testing before we can make any promises!

Technomancer requires some significant changes to make the class easier to play, less action starved, and add in more class features they can use with technology. We are currently looking at retooling Overclock Gear, perhaps combining it with more versatile Magic Hacks to highlight each programming language’s gear and shifting the focus of some of its class features away from spellshapes. We are also introducing minions called minibots you can purchase with credits as early as level 1. Minibots can help adventurers of any class with simple tasks, like recording video or carrying a single small item.

These are just a few of the potential changes we’re planning to test out internally. We’ve had a blast reading your feedback and hearing about your playtest experiences. Thanks again for your participation in the Starfinder tech class playtest!

—The Starfinder Team

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