Hail and well met, ‘Finders! This month’s new releases entice you into mysterious gates, map the Shining Kingdoms, and welcome new heroes to Iblydos!

A reminder – the scenarios listed here are June’s scenarios, which released last Wednesday, June 25th! As we have shifted our physical product release to the first Wednesday of the month, we will be highlighting the digital releases from the previous month moving forward!

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GO BEYOND THE GATE!

On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. These so-called gatewalkers returned with strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their newfound power consumes them? This hardcover compilation includes all three adventures of the Gatewalkers Adventure Path, a worlds-spanning, mind-bending campaign for 1st- to 10th-level characters.

Gatewalkers is available in standard hardcover, Special Edition faux-leatherette bound hardcover, and PDF formats, as well as a deluxe Foundry VTT module!

BECOME THE LEGEND!

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting all to compete for prizes and glory. When the adventurers investigate an ominous omen that interrupts the festivities, what they find won’t just transform them into mythic hero-gods, but will also incite Bailax to violent revelry and arson. Can the new hero-gods save the city from self-destruction? The Myth-Speaker Adventure Path begins with “The Acropolis Pyre,” a complete adventure for 1st- to 3rd-level characters.

The Acropolis Pyre is also available as a deluxe Foundry VTT module.

YOUR GUIDE TO THE KINGDOMS!

The Lost Omens Shining Kingdoms Poster Map Archive presents seven huge, lavishly illustrated double-sided full-color poster maps depicting important cities and the Shining Kingdoms region. With this map archive, your adventures can take you to the port city of Augustana, the mercantile hub of Kerse, the temple-caverns of Larrad, the post-rebellion rebuilding of Isarn, the magic-infused Iadara, and the opulent metropolis of Oppara.

Presented in a durable box for easy storage and retrieval, the Shining Kingdoms Poster Map Archive charts the path to endless adventures in the Shining Kingdoms or any fantasy RPG campaign!

Fill any magic shop or dragon’s hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you’ll never be without a unique treasure for your game!

TAKE IT TO THE STREETS!

Big, crowded cities teem with adventure, so give your players something to see while they’re out and about the town. This Flip-Mat Multi-Pack shows a street view of four different districts in a fantasy metropolis, each with busy intersections, persuasive vendors, and danger in the alleys waiting to prey on those who walk the streets. When you need a good city scene in your adventures, Pathfinder Flip-Mat: City Districts Multi-Pack has you covered!

IT ALL HAPPENS IN THE CITY!

Starfinder Flip-Mat: Cityscape Multi-Pack includes two double-sided tactical maps, with each map face depicting a different district in a sprawling futuristic city! One side features a modern city square with holographic displays. Another presents a maze of crisscrossing alleyways and rooftops perfect for intrigue. A third offers a residential district and major apartment complex, while the fourth side unveils the heart of a vibrant commercial district, with a maglev station to serve as the perfect departure point for any number of destinations and adventures. The ideal maps for any futuristic or near-modern game, this set has you covered for almost any urban encounter!


Pathfinder Society Year of Immortal Influence: Symposium on a Fallen God by Shan Wolf: Hesla welcomes a crowd of Absalom leaders and nobles into her party, as her minions lie in wait

A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

Taldor responded to the Godsrain, the death of the war god Gorum, with an attempt to draw in the finest minds in magical study. They’ve invited scholars from across Golarion to attend a symposium on the Godsrain and the warshards, pieces of Gorum fallen from the sky, and the Pathfinder Society has decided to present their findings from some unique warshards they recovered in hopes of gaining insight from others across the world. The Aspis Consortium, though, finds this an excellent opportunity to gain valuables in the theft of research materials and to harm the Pathfinders by framing them for the theft. The Pathfinders must deal with the Aspis and clear their names lest they leave the symposium not with new knowledge but with a reputation dragged through the mud.


Pathfinder Society Year of Immortal Influence: What Walks Again by Scott D. Young: Hesla welcomes a crowd of Absalom leaders and nobles into her party, as her minions lie in wait

A Pathfinder Society Scenario designed for 11th- through 14th-level characters.

Strange earthquakes have been rocking the small town of Pimatsih in Sarkoris, and it seems to coincide with the arrival of Hesla Embersplitter and her newest acquisition: Riftcarver, the scythe that was once wielded by Deskari, the demon lord who ripped open the Worldwound. As the PCs arrive to investigate and help secure the town, a demonic incursion begins, and they must work to help bring the Sarkorians together to keep the town and its inhabitants safe. However, lurking behind the horde, the Split Ember has made the Lord of Locusts walk again, and he turns his hungry gaze and maw toward the Pathfinders.


Pathfinder Second Edition Quest: The Greengold Dilemma by Glen Parnell. Cover art featuring a small adventuring party taking a rest in a dungeon while looking over a map.

A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.

Greengold, a port city within the elven nation of Kyonin, is recovering from a disaster, and this gives the Pathfinder the perfect opportunity to set up a lodge within the Elven nation. To do so, though, they must convince some of the leaders and most important people within the Elven nation. The Society has sent a team of its leadership to handle these negotiations, but they’ve also sent some newer agents to help make an impression of the potential training with the Society can provide. Of course, the Aspis Consortium, longtime enemies of the Pathfinders, have been trying to make inroads in Greengold, and some overzealous agents decide that the PCs would make excellent targets.


From Our Partners:

Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, Hero Lab Online, and Roll20* are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.

*Roll20 is no longer a part of PaizoConnect, and discounts and complimentary PDFs do not apply.


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