Do want to play with Idoneth Deepkin but don’t want to start a new army? Time to dabble with their Regiments of Renown.
Starting an entirely new army is a big commitment. It takes a lot of time to build and paint all those miniatures. Plus, there’s all the rules you have to learn and tactics you have to sort out. That’s why I think Regiments of Renown are useful. They allow players to dabble with a few units from a different army to get an idea of how they work as allies. It’s a smaller commitment but you still get to play with those cool models you want!
Personally, I’m just viewing this as a way to bring some freakin’ sharks to the tabletop. Akhelian Allopexes to be exact. There’s also some Namarti Thralls you can bring if you would rather have some infantry support though.
“Two new Regiments of Renown ensure you can dip your toe into the foreboding ocean where the Cythai lurk, and wouldn’t you know it, they’re even willing to share a battlefield with the Lumineth Realm-lords – a big deal if you know their… fractious history.”
Idoneth Deepkin Regiments of Renown
First up we have the Bloodthirsty Shiver. This is the Regiments of Renown rule for bringing a pair of Akhelian Allopexes along for the battle.
It really depends on how you need to use them. You can opt for the Evasive Approach which applies a -1 to hit rolls that target the pair. Or you can go more offensive with the Ferocious Attack which grants them Crit (2 Hits).
If you’re playing an Order army this really is a good way to add these to your lists. Again, I’m just thinking it would be cool to have a pair of these floating around the tabletop.
Another Regiment of Renown you can run is the Namarti Shore Raid. This one pairs a unit of Thralls and a unit of Reavers with an Akhelian Thrallmaster. It’s a more infantry focused allied force.
This one is a sneaky allied force, too. It starts off in reserve at the start of the battle. Then, when the timing is right, you can have them spring forth from the Ethersea! Not only do they get to come in from any edge they also get an extra D3″ of movement. And yes, that does mean that you could end up within a safer charge distance after they arrive.
“Both of these regiments can be taken by any Order faction that isn’t the Idoneth Deepkin, including the aforementioned Lumineth Realm-lords. Surprising to us, given the fraught history between Teclis and his creations,* but in the Hour of Ruin the Cythai cannot afford to stand on principle. “
It’s nice to see that the Grand Alliance of Order is setting aside their differences (for a bit) during the Hour of Ruin. I guess they can all agree to fight the forces of Chaos at least.
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Sharks. I want the sharks!!!
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Writer, Editor, Texas Native, and now Tex-Pat, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table.
A hobbyist, player, and collector of miniatures and games, Adam’s current obsession are his Death and Chaos Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, an expanding collection of Marvel: Crisis Protocol minis, and his ever growing Arkham Horror: The Card Game Collection.
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