Finished the new D&D starter set and hungry for more? After Heroes of the Borderlands, here are five more adventures to try.
The Heroes of the Borderlands starter set is out in the wild. And this weekend, you may well be on your way to exploring the adventures set in the Borderlands. But if the taste of D&D provided in the starter set isn’t enough for you, you might be wondering where to go next. With that in mind, here are a few adventures.
Ghosts of Saltmarsh

Ghosts of Saltmarsh may be one of the sleeper hits of the 5E days. And while it’s true that you might have to do a little bit of work to retune it to make sure the monsters are all the 5.5E version, it’s otherwise another fine adventure that plays very well with the post-Borderlands boxed set.
The first adventure invites a little more roleplaying, while others in the anthology give you a little more combat and exploration and lizardfolk to play wround with. Again, a little bit of work to run this one for newer characters, but definitely worth it.
Dungeons of Drakkenheim

Of course if you want something a little darker, there’s always Dungeons of Drakkenheim. This is the big Mordheim-inspired D&D campaign from the Dungeon Dudes and Ghostfire Gaming. You can find it on D&D Beyond, it was so popular. And it’s a big campaign, full of a bitof the ol’ self-directed adventure, but with a much more dark fantasy feel.
They’ve got mutated creature. Eldritch horrors. And a bunch of new spells and magic items to play around with. You’ll have to be the judge of what feels right for your group. But if you skew towards the spoopier side of things, this one is worth checking out.
Call from the Deep

Or go all in on a big campaign full of swashbuckling pirates and seafaring horrors and one of the finest third-party campaigns you may not have tried. You can find it on the DM’s Guild, from JVC Parry. And besides being a hefty, 270-page tome, it is an extremely well put together campaign.
It takes place on the Sword Coast, as the players investigate a crashed ship. From there you’ll set out across the Trackless Sea to discover all sorts of strange things out there on the waves. What makes this so well put together? It’s the curated random encounter tables. The detailed towns. The way the plot threads you to larger sections of the map as both the stakes and your characters level up.
It’s a good sense of what D&D can feel like. And it’ll keep you playing for weeks if not months.
Dragon Delves

Maybe you don’t want to do the work of converting monsters to 5.5E. Maybe you want to just pick up something and run it. That’s fair! That’s more than fair. DMs have a lot to do as it is. Well you’d be hard pressed to go wrong with Dragon Delves.
This is the first big adventure anthology released under the new ruleset from WotC. It’s got 10 different adventures, each featuring one of the ten different types of dragons. You can find adventures where you help the dragons. Opportunities to confront them in their lairs. You get the full dragon experience!
Abomination Vaults

Of course if you want to go hard with D&D, then the Abomination Vaults may be what you want. This is a classic Pathfinder megadungeon adapted for 5.5E. It’s up to date with the latest rulesets, so all you really have to do is get your friends to join you. And I guess read through it so that you know what you’re getting into.
But this is a big dungeon crawl that takes you deeper and deeper into dark, dank corridors, confronting everything from undead to devils to worse in the depths. If you want something you can just keep playing for a while, this is the way to go!
Happy adventuring!
Don’t Miss:
Read more at this site