Netheril’s Fall is one of the other DLCs accompanying the release of the Forgotten Realms campaign setting books. Will it break your game?
The fall of Netheril is a well-known event in the history of the Forgotten Realms. It was an ancient empire of magic, whose mages sought to surpass the power of the gods themselves. We all know how hubris goes. Hubris went. And so did the empire. To this day, there’s still a huge desert where once their mighty empire stood.
And across the realms, the ruined wreckage of flying cities long laid low by hubris. However, now there’s a chance to revisit Netheril in its prime (and fall) in a new supplement that is a D&D Beyond-exclusive: Netheril’s Fall.
Netheril’s Fall – Available Now On D&D Beyond
Like Astarion’s Book of Hungers, this is a DLC for DMs, mostly. And it’s one that’s really only there if you absolutely have to have more Forgotten Realms in your life. I will say, of the DLC releases, this one feels the most like it should just have been in the book, because it’s structured a lot like one of the chapters on the regions of the Realms.
Across the four chapters of the digital splatbook, you’ll find information about the rise and fall of Netheril. Specifically you’ll get a guide to adventuring in Netheril, detailing its boundless magic and tyrannical cruelty. You’ll also get to see all the magical hazards and anomalies left over, still, by the fall.
But the part that might prove to be game breaking is the Time Gates. I say this only because Time Travel is always risky. You never know when someone’s going to change the past. Though I do like that they do have official rules for time travel now.
“Step through time into the height of Netheril – an empire of flying cities, epic magic, and looming catastrophe. Shape history and claim forbidden power with time-traveling adventure hooks, magic items, creature stat blocks, and more in this 32-page digital expansion.”
I mean, really, it’s not a bad supplement. But it feels a little steep at $15. Especially for something that feels like it was cut for space and/or time from the main campaign setting. I’m glad they have the info – but it feels like there was maybe a better way of delivering it to DMs.
That’s just my opinion though! The supplement, if you’re looking for it, does give you a deeper look at Netheril than most other campaign books do. But if you’re hoping for a big book of forbidden magic, you won’t find that here.
Netheril’s folly echoes throughout the present day!
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