The new year is a good excuse to make little changes to your game, and these tools will add a little something to your adventure.
The new year is a perfect excuse to mix things up a little in your life. Whether it’s a new resolution or a new style, if you’re looking to make some changes, now is the time. And if you’re just looking for small changes, we can start with little ways to make your D&D experience a little more unique and a little more dynamic.
Will you make any minor changes to your D&D game in the new year? Did any of our picks make it into your shopping cart? Do you have a New Year’s resolution you’d like to share? Let us know in the comments!
The Ultimate RPG Guide Box Set

I personally have several of these books, and can attest to them bringing a new and pretty fun take on game-building to the table. James D’Amato is an expert in tabletop RPGs and DMing with a background in improv. And with a bunch of fun questions, advice, and world-building activities, he helps you make your game feel a little more real, fleshed out, and big.
Sometimes it’s fun to have a character with a two-sentence backstory, or a world that you build as the game progresses. But sometimes it’s helpful to have everything ready to go from the top, and these guides will help you figure it all out with questions you may not have thought to ask on your own.
This set is currently 43% Off!
Pop-o-Matic Dice Roller

Is this the most practical thing you could add to your D&D nights? I mean, no. Probably not. But it’s still pretty darn fun and nostalgic. Whether it’s automatic, electronic, or a simple tower, we’ve all heard of (and probably use) some variety of dice roller. But this pop-o-matic dice popper will roll your dice in a way that will make you think your characters are in Trouble. Get it? Like the board game Trouble? I’ll be here all week, and so will your new favorite dice roller/popper.
Explore Faerun


If you’re looking to revamp your game a little for the new year, try adding a new sourcebook to the mix. Between new subclasses, new spells, factions, gods, and a magic circle, this will add a ton of new possibilities to your adventures, new and continuing.
GM’s Book of Traps, Puzzles, & Dungeons

Some DMs are very good at coming up with lots of exciting puzzles and dungeons for their players. Some of us have a hard time with it. But with this book, we won’t have to worry about creating fun adventures that are fun for players. Included are sixty puzzles, traps, and fifty dungeon chambers, each with its own possible encounters. Focus on your story and the RPG aspects of your game, because this book has the technical stuff covered.
Dungeons & Dragons Coloring Book
I’m not sure if adult coloring books are still having a moment, but I do know that with a toddler, I’ve been doing a lot of coloring. And moment or not, it’s still fun. So why not color your way through some D&D adventures full of Beholders, Trolls, Goblins, and Mimics? Maybe it’ll even keep you from fiddling with your phone during game sessions.
Oh hey! BoLS might make a little extra cash if you decide to buy these items. We need that money to add to the hoard of the dragon that lives in our basement.
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