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Coming later this year (follow now on Kickstarter!) from EN Publishing is our second card game (after last year’s Split the Hoard–in stores now!) Deploy your units and battle your foes in this competitive card game for 2-5 players!

The tavern stank of old ale and older secrets. Every eye turned as Garran Vale stepped through the door, rain still dripping from his cloak. In the back corner, beneath a flickering lantern, sat the woman he’d come for—the bandit lord Vessa Crowe, her crimson coat and silver rings marking her as unmistakably dangerous. Her lieutenants leaned on their blades, grinning like wolves scenting meat. He crossed the room in silence, boots heavy on warped boards, until he stood across from her table. “You came,” she purred, dealing a card from an already-open deck with practiced ease. “Let’s make it interesting, shall we?”
He drew out his sword, the ancestral steel gleaming in the dim light, and laid it carefully on the table. “If I win,” he said, voice tight, “my sister walks free.” Vessa smiled, showing the glint of a gold tooth. “And if I win,” she murmured, tapping the sword’s hilt, “I’ll take this lovely relic of yours as payment.” Her men chuckled, and the room seemed to shrink around them. The adventurer took his seat. The cards were shuffled, the air thick with smoke and silence. When Vessa slid the first hand toward him and whispered, “Let’s play Tyrant’s Call,” it was as though the whole tavern held its breath.

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Tyrant’s Call is played by 2-6 players with a deck of 60 monstrous cards, and takes around 20 minutes to play. Players take turns to deploy monsters, represented by cards, from their hand onto the battlefield to form units, and use those units to attack their opponents.

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Setting up the game for 2-6 players

Tyrant’s Call is played with a deck of 60 cards made up of 5 monstrous suits: Chimeric, Draconic, Fey, Insectoid, and Undead. Each suit in this set contains 2 unique monsters (for a total of 10 different monsters), and there are 6 cards for each monster. Some cards, such as the Dragon, Vampire, or Hydra represent a single powerful monster. Others, such as Zombies, Giant Spiders, or Trolls, represent a group of less powerful monsters.

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How to read a card

Deployed units on the battlefield, consisting of flushes or runs, can be expanded, combined, or engage in attacks to defeat your enemy’s units.

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When units engage in battle

Each card has a special feature which can affect the outcome of a battle or a unit’s deployment. During a battle, players take turns to discard a card to use its feature.

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Special features make the outcome of any battle unpredictable

The game ends when a player manages to build a unit of 10 cards with sequential values from 1-10 (a ‘run’), winning the game immediately; or when a player runs out of cards in their hand, in which case the highest scoring player wins.

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A deployed unit of 10 cards with values from 1-10 automatically wins the game

Tyrant’s Call is a competitive cardgame by Marc Kenobi for 2-6 players. It takes about 20 minutes to play. No AI was used to design or illustrate this game.

Follow now on Kickstarter!

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