Oh, the weather outside is frightful. This week, let’s look at a monster that’s synonymous with the cold and winter– D&D’s take on the Yeti.

Whether you know it as the Yeti, the Abominable Snowman, or one of it’s many other more locally used names, you’re probably familiar with the bipedal apelike creature that lives in the snowy Himalayan mountains.

But if your character hasn’t encountered one and you don’t read the monster manual for fun, you may not know that the the Yeti inspired an encounterable D&D monster of the same name.

First Edition

Like the real-world legend of the Abominable Snowman, Yetis in D&D only live in the coldest climates and are very rare for your average adventurer to encounter. In order to find a Yeti your party will need to be in parts of the map that few warm blooded creatures would- or could- live.

However, the Yeti of Dungeons and Dragons are “very fond of human flesh,” and all three hundred pounds of them will try to eat your character and their party members if given the chance.

Second Edition

Are Yetis usually covered in fur? Yeah. But then you may not know that they’re jacked, and 2E couldn’t take that risk.

Yetis of 2E are hunters, experts in stalking their prey, gaining the element of surprise, and the eventual ambush. Of course, this tactic is made infinitely easier when mixed with the Yeti’s natural camouflage. Their white fur helps them blend in against their showy white habitat, making them invisible to their prey until they’re within ten yards.

Locals who may be more familiar with the region and the monsters who live there have an easier time detecting the Yeti, but with a twenty five percent success rate, they’re only a little better at finding a stalking Yeti than pointing in one of the four cardinal directions and yelling “Abominable snowman! Maybe!”

Third Edition

Heat-absorbing fur and a transparent extra eyelid deigned to help them see clearly in the snow, Yetis are made for the cold weather in ways that other living things aren’t. And they use these advantages while hunting for local adventurer meat.

Improved Grab and Constrict makes them excellent grapplers, and sharp claws make them fierce creatures to take on face to face. Also, they speak Giant… just in case anyone in your party does and wants to try to reason with a Yeti.

Fourth Edition

In previous editions, the people who lived on the mountains had a difficult time tracking and predicting Yeti attacks. But by fourth edition, they seem to have gotten it down to an art.

Yetis love meat. They have an uncanny sense of smell, which they use for hunting. The smell of rotting flesh, however, can be easily used to dissuade them from approaching.

Locals to the mountain will also carefully monitor their herds of deer, goats, and sheep. Because when a Yeti is approaching, the livestock gets agitated and scared.

Fifth Edition

Yetis are terrifying monsters who will attach humanoid settlements if hungry enough. But they’re fearful of fire. They also have a disadvantage on attack rolls if hit with fire damage.

Unfortunately, their gaze can freeze an enemy in chill and fear, making members of your party easy targets. Is everyone in your party is fighting un-paralyzed? Yetis still have high running and climbing speeds, sharp claws, and a keen sense of smell for hunting.

Have you encountered a Yeti in your D&D adventures? Do you believe that the Yeti in our world is real? What’s your favorite cold weather monster? Let us know in the comments!

Happy Adventuring!

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