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Not sure? Check out some of our free articles first, including a complete adventure, the smart-fighting savant class, a thrilling sidequest, the truth THEY don’t want you to know, and an epic quest you might find famili—on second thought nevermind, it’s very silly.

Lately on EN5ider:

  • 582. Monstrous Menagerie: Mounts for the Worthy. Adventuring down beneath the waves? Miss your beloved warhorse after it was slain in battle? Prefer to crawl along the sides of a cavern rather than the floor? There are mounts for you! Whether you’re skimming the waves or the sky the cloud ray (CR 2) has you covered, the swiftness of a faithful steed (CR 5) is only bested by its undying loyalty, and although it can be cantankerous the few mounts are better suited for underground exploration than the frilled saurian (CR 3). Discerningly designed by Marc Kenobi, illustrated by Indi Martin.
  • 581. Villain Spotlight: Red Mae of the Mirror. Not everything within a mirror is reflected by it and few know this better than Red Mae (CR 11), a shattered resident of Mirror World. Though cursed she is still powerful enough to reach out to the realms material with offers to do great things on behalf of those who will trade her their reflection. Any who fulfill their end of the bargain are paid in turn, but those who do not face the wrath of her and her living reflections (CR 2). Duplicitously designed by Andrew Engelbrite, illustrated by Phil Stone.
  • 580. Adventure: Shadows of Cwealmspire. The town of Whitehollow is one of the most quiet and prosperous settlements to be found in Endora—though not so safe as of late. For many years its peoples endured the presence of a lord of undeath nearby until it finally became too great a burden, leading mayor Glendus Elm to take a stand by hiring the mercenary Glankrar to dispatch the vampire Elwin Var’gar. Although the orc was successful he had other plans, contracting vampirism himself and taking over the fortress as its new master. Now a newer, greater threat looms over Whitehollow and no single sword will solve it, so a band of adventurers are sought to deal with the matter. This adventure in Elissar for 4–6 PCs of 6th level was dangerously designed by Thomas Pugh, featuring the cartography of Russ Morrissey and Francita Soto.
  • 579. Mini-Adventure: Looking For Love. Not every enchanting tune heard on the shore is a siren’s song and the party finds themselves in melancholy after catching a curious melody echoing out of a seaside cove. What awaits them are a trio of statues—hags one and all—and a host of creatures also drawn to the strange music. Domineeringly designed by Charlie Brooks for 4–5 PCs of 5th level, illustrated by Ellis Goodson, and featuring the cartography of Dyson Logos.
  • 578. Intriguing Organizations: Light Catchers. Featuring the shiniest shrines in the land, the Light Catchers are solely focused on preserving fantastical, magical, or otherwise noteworthy arrays of light in their specially-made mirrorboxes—and sometimes they’ll pay for adventurers to do the job for them. This entry in the Intriguing Organizations series includes quests for all tiers of play, the aforementioned light-catching magic item, archbeacon (CR 9), and glassburned (CR 5). Dazzlingly designed by Andrew Engelbrite, illustrated by Savage Mojo.

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