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EN5ider has a fantastic way to bring some pizazz to your next dungeon delve: a quartet of challenging doors!

EN World’s D&D magazine, EN5ider was launched in 2015. Now, 9 years later, it is approaching its 600th issue. Each week EN5ider brings you new D&D content—and the best bit is that when you subscribe, you get immediate free access to the whole archive! That’s right, for about the cost of a cup of coffee you could have nearly 600 issues containing monsters, adventures, spells, subclasses, and so much more. Click here and subscribe now!

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Lately on EN5ider:

  • 597. Puzzles: Puzzling Portals. Yet another aged door made of old timber and rusting iron? Why? Why not a Distracting Door so festooned with possible mechanisms that opening it is daunting? Or a Prison Gate that isn’t a proper door at all but an even more impervious and discerning barrier? Or a Reflecting Portal that drags the unwary into greater danger? Forget the hardware store—this is the place to pick out your next door. Daedal door designs by Marc Kenobi, illustrated by Sergio Villa.
  • 596. Monstrous Menagerie: Garden Fresh Terrors. Whether you’re a druid or not it’s hard to look at the selection of plant creatures and declare that’s enough—with that in mind we have a quartet of new green foes that are sure to take root with your games! This issue of Monstrous Menagerie features the soaring cloudcutter quickfern (CR 6), burning conflennox (CR 9), sedate yet underestimated shrubshrew (CR 2), and the unrelenting squidzu (CR 3). Deciduously designed by Andrew Engelbrite, illustrated by Indi Martin.
  • 595. Adventure: Blood on Phanolias Rock. Phanolias Rock was created by a circle of druids to bind a powerful sea hag. After centuries her coven have located her, using foul magics and bloody rituals to free her. Their first ritual drew evil creatures to act as servants, the second animals and the innocent for sacrifice, and the last will shatter Phanolia’s prison. As the very rock liquefies and the final ritual looms, the chances of intervening before a great evil is unleashed become slimmer and slimmer. This adventure for 4–5 PCs of 7th level was dreadfully designed and mapped by Marc Kenobi, illustrated by Gui Sommer and Jeffrey Koch.
  • 594. Dangerous Scenarios: Infiltrating the Observatory. The Florists are at it again! This time however the thieves are outsourcing the work at hand—acquiring and destroying the last legal records of a location they’ve decided would be perfect for their next headquarters. Unfortunately these documents are not in the hands of a simple clerk or bureaucrat, they are under the protection of Grand Wizard Fillick and taking them off the mage is no simple matter whether he’s home or not. Daringly designed for 4 PCs of 7th–9th level by Tyler Omichinski, illustrated by Leonardo Sa, and featuring the cartography of Dyson Logos.
  • 593. Intriguing Organizations: Wardens of the Infantile God. The Voice of the Infant worships a being known only as the Infantile God. Long have they been considered negligible, left to congregate in strange locations with little interference. As their activity rises however news spreads that they have created a body to present to their god, and they now plot to kill droves of people so the bodies of their victims can be adapted into the infinite form of their terrible deity. Includes the Infant (CR 5), the Sculptor (CR 4), and the Voice of the Infant (CR 3). Disturbingly designed by Joseph McCleave, illustrated by Leonardo Sa.

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