Join us for a cozy interview of mystery, psychic prediction, community, and tea. Today on Not DnD we’re speaking to James Kerr about The Psychic Danger Society.

The unique mechanics of the game give you a pool of “prediction dice” which you roll at the start of the session. The players choose which dice results to use when resolving issues in the game. Each die, when put forward, is spent and gone, leaving players with fewer to use should something go wrong. If you’re caught without dice, you can’t know the future, and it may mean the end… so make your predictions count!


Not DnD is a weekly show discussing tabletop roleplaying games. Each week EN Publishing’s @tabletopjess interviews the creators behind different tabletop roleplaying games that aren’t D&D!

You can watch the live recording every Monday at 5pm EDT / 10pm BST on YouTube or Twitch, or catch up with the podcast platform of your choice by searching ‘Not DnD’.

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