Alright so things have escalated, and now you need to escape. Reach for one of these magic items for a perfect getaway.
You know, sometimes you just end up in a place where you have to make a hasty getaway for any number of reasons. Things could have gone horribly wrong. They could have gone horribly right. Whatever the case, when you need to get away, in a hurry, magic items are sometimes the only way to get everyone out safely.
But don’t worry. That’s one of the things magic items are amazing at. All you have to do is remember you have them, and know exactly how they can help you. Many a game has been saved from a TPK when someone said, “wait, I think I have an item for this…”. And here are five of the best magic items for a hasty getaway.
Cape of the Mountebank
A classic escape item, the Cape of the Mountebank is perhaps the single best chance of a clean getaway on this list. With it, you disappear in a cloud of smoke. This means that the square you were in is lightly obscured by smoke, concealing your exit. And when you vanish, you vanish via dimension door which means you can teleport up to 400 feet away, sight unseen. Go through walls, cross chasms, and up in the air (if you can fly), there’s not much you can do once someone is that far away.
Ring of Invisibility
The ring of invisibility is a great item for making a getaway when you need it. It works exactly like you’d expect. Put it on and become invisible. And in 5.5E, this ring has been substantially buffed. Because you stay invisible when you activate it. You can attack, cast spells, do whatever – you stay invisible until the ring is removed or you take a Bonus Action to become visible again.
Once you’re invisible, it becomes a lot easier to get away. Though you’ll still have to actually make a stealth check to hide, otherwise everyone’s going to know where you are.
Carpet of Flying
Need to get away in style? A Carpet of Flying can carry you and potentially some of your good friends, depending on how heavy their gear is. Each carpet has a limited carrying capacity, with the smallest only holding 200 lbs, but the largest holding up to 800 lbs. Of course, they also ranke from fastest to slowest – the largest only gets away at 30 feet per round.
Speak a command word and you and anyone else on the carpet can make a hasty getaway in the sky. Though, again, not every flying carpet is the fastest flying vehicle in the world, so you’ll want to make sure your pursuers can’t take to the skies in response.
Oil of Etherealness

Oil of Etherealness will let you walk through walls. While covered in this oil, you become ethereal which means you can move around on the border ethereal plane. This lets you move through solid objects and see what’s in the plane you left behind (up to about 60 feet), so you can tell who you’re getting away from.
And your opponents won’t be able to perceive you at all while you’re on the ethereal plane. Of course, it does take 10 minutes to apply the oil, so you might want to ensure you have the time and space.
Bag of Holding + Portable Hole
But when you absolutely, positively have to get as far away from a place as possible? Put a bag of holding inside a portable hole. Sure, you’ll destroy both of these items. Still, you do instantly open a gate to the Astral Plane, that will immediately transport you and anyone else within ten feet of the gate into the Astral Plane before closing the portal behind you.
There are no guarantees you all arrive in the same place. It’s not the safest getaway, but it is absolutely the best getaway. If you can survive the aftereffects, that is.
How do you make a quick getaway?
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