Warlock is a newly announced D&D game – revealed just last night at The Game Awards – that might just forge a new dark pact.
The Game Awards were last night. And while Geoff Keighley crawls into his goo-filled hyperbaric bone-nest to bask in the influx of hopium particles generated by trailers for games that won’t be out, in some cases, until 2030(?!), it’s time for us to sift through the wreckage. Especially because at this year’s show, we got a look at a new D&D game: Warlock from Invoke Studios.
Just take a look at that trailer:
Warlock – A New D&D Video Game From A Familiar Face
Now, before we get too into it, this isn’t the video game being worked on by Giant Skull and developer Stig Amussen of Jedi: Fallen Order and Jedi: Survivor fame. This is being developed by Invoke Studios, which might just be the perfect name for the studio making Warlock.
After all, Warlocks are known for their Eldritch Invocations. It’s right there in the customizable class features. And just as the name of the game suggests, Warlock is a D&D video game all about playing a Warlock. Got it?
In the game, we follow the story of Kaatri, a new character voiced by Tricia Helfer (who you probably remember better as 6 from the Battlestar Galactica reboot that reshaped the look of sci-fi TV series for a while). Kaatri has supernatural powers and is also skilled with various weapons (Pact of the Blade anyone?). We also see a lot of dark feather imagery that hints at maybe the involvement of the Raven Queen, which is extremely apropos for someone taking on undead and a Death Kiss Beholder.
Invoke Studios
But just as with Warlocks, there’s a hint of darkness looming behind the video game, just out of sight. Invoke Studios might sound unfamiliar to most people. That’s because they rebranded. The studio was formerly Tuque Games, whom you might recognize from the Dungeons & Dragons: Dark Alliance, a D&D video game that had a disastrous release, to the point where WotC shut down its servers earlier this year, not even four years after its release.
It’s hard to feel the same amount of hype for a game from the studio with such a fumbled previous game. D&D Dark Alliance was plagued from launch with bugs, multiplayer issues, and perhaps worst of all, a world that just didn’t challenge players. Enemies often stood there waiting for parties to run up and engage them and did nothing. Especially after the promise of carving through enemies Vermintide style as Drizzt and friends, it just left a bad impression. And it means Warlock has some baggage attached to it.
However, Invoke VP Jeff Hattem, VP of Creative at Invoke believes the team has learned from the previous Dark Alliance’s mistakes. Which is why the new game will be a single-player game, focused in a big “expressive” open world.
I’m sure we’ll get more details as the game gets closer to launch. But for right now, I’m cautious about this one. We’ll have to wait for 2026 to get an idea of what the gameplay might actually be like. Until then, I wouldn’t be making any pacts, no matter what dark power is offered in exchange. That said, it is exciting to see a new D&D single player game in the works. It’s perhaps the biggest kernel of hope around this project.
If they can nail that and get the gameplay cooking, then we can talk patrons.
Look for more from the Warlock D&D video game in 2026!
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