Solasta: Crown of the Magister’s upcoming sequel will use the newest D&D ruleset with custom subclasses and tactical rules.
Solasta: Crown of the Magister remains to this day one of the most faithful adaptations of D&D 5E to a video game. Baldur’s Gate 3 put its own spin on the rules, but Solasta took them, grid for grid, Reaction by Reaction, giving players the full suite of tools as written out in the SRD. Now, Solasta 2, the sequel, is on the horizon, and developers Tactical Adventures have revealed that the game is embracing the 5.5E ruleset as well as revealing some of the upcoming custom subclasses available at launch.
Solasta 2: Subclass Reveal
At early access launch, Solasta: Crown of the Magister didn’t have the full suite of character subclasses available – but then neither did Baldur’s Gate 3. In fact, during early access it was a slow roll to get everything in place. That’s what early access is for, I guess.
Solasta 2 is starting off strong, with six classes and two custom subclasses for each. That’s twelve different-ish ways to play the game, or I guess a total of at most three parties using a different subclass in each.
It starts with the Fighter, because of course it does. Probably one of the simplest classes to implement, but also the most necessary one. You hit things with a sword. And for subclasses, the Fighter has the Aether Warden (a custom half-caster) and the Commander, which is all about battle coordination.
Alongside the Fighter, is, of course, the Wizard, with the School of Ruin and Court Mage subclasses. The School of Ruin is about doing as much damage as possible, while Court Mages are all about protection. If you like Rogues, you’ll find the magical Shadowcaster, who can Sneak Attack with spells, and the Scavenger who’s good at haggling.
Paladins, the 4th class revealed, bring the Oath of Liberation and Oath of Judgement to the table. Liberation is all about blinding your enemies and letting your allies move about unseen. While Judgement is all about dealing damage and restraining enemies.
Sorcerer and Cleric round out the rest of the classes, with the Star Child and Mana Painter subclasses for Sorcerer, and Clerics getting the Oblivion and Battle Domains. Star Child Sorcerers are all about using metamagic and dealing extra damage, while Mana Painters are all about buffing. While the Battle Domain is about fighting in melee and the Oblivion domain is about letting the Daedra invade Tamrielstopping your allies from bleeding out.
See these and more in Solasta 2, coming soon to Early Access on Steam!
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