Want to focus on the ‘new life and new civilizations’ side of a classic Star Trek Adventures mission? The Species Sourcebook has you covered.
If you’re out there boldly going where no one has gone before (and yet despite that, you keep coming across inhabited planets where clearly people have been, for like, a while), then you will be seeking out strange new worlds. And invariably, new life and new civilizations. Especially if you’re playing Star Trek Adventures, because there’s only so many times you can play as one of the species in the core book before you just want something new.
Fortunately, the Star Trek Adventures Species Sourcebook is now available. You’ll find rules for more than 60 different alien species for use in the Star Trek RPG, as well as rules that get right to the heart of the Star Trek fandom: creating your own alien species. Creating your own aliens for Star Trek is exactly what you do right before you go real hard into writing fanfiction featuring your favorite crewmembers, and it’s high time we got back to that because Ao3 still has too much Supernatural stuff.
Star Trek Adventures: Species Sourcebook – Available Now!
At any rate, the Star Trek Adventures: Species Sourcebook is all about aliens. Whether you’re a player, looking for something cool to play for your next character, or a GM looking for an interesting new adversary to pit against your players, the Species Sourcebook has plenty to offer. It’s not just a list of aliens and some stats; you’ll find plenty of new insights on what makes playing an alien interesting, especially if you’re looking to be something a little unusual, a liberated Borg or some kind of mirror universe entity (you can tell by the goatee).
But the real draw for the more homebrew-focused tables will be the rules for making your own alien species in Star Trek Adventures. It’s the ultimate way to make your game feel like your own. Put your own little stamp on a corner of the Alpha Quadrant (or wherever), or follow down the classic Star Trek path of asking what if Romans were in space in a new way.
“The Species Sourcebook enables Star Trek Adventures gamemasters and players to learn more about the myriad species present in the Star Trek Galaxy and to use those species to populate their main crew and expanded cast of non-player characters.
Characters of every department, from command to medical, can apply the new species templates, game mechanics, and character options to deepen their gameplay experience. No matter the composition of your crew, this guide provides the means for you and your crew to play a wide range of alien species from every corner of the Galaxy!”
Of course even if you already know what you want to play, you can find something here. There’s more than 120 new species talents in the book that you can use for a variety of characters. So odds are good, there’s something here that can give even an existing character something new to play with.
The Star Trek Adventures: Species Sourcebook is available now wherever you find your RPGs.
I’m not saying that everyone made their own Star Trek aliens, but I am saying that Deep Space 9 left a *mark*!
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