Cubicle 7 teased a look at the upcoming Warhammer: The Old World tabletop RPG. We know a little more about the setting and system now!
Warhammer: The Old World takes yet another approach to tackle your tabletop. After all, why just play the wargame, when you’ve already got minis, terrain, and minis again, enough to play your own RPG campaigns? All you’d need is a tabletop RPG system to do so.
Conveniently enough, that’s something Cubicle 7 is hard at work on. The Warhammer: The Old World RPG is closer than you might think. Especially after a recent tease of all things Old World. Get ready to stumble into the rising tide of darkness itself in the world-that-was. Let’s take a look!
Updates on the Way
It all kicks off with a recent “production update” video released earlier this week. In it, we get a glimpse of the upcoming Horus Heresy RPG as well as a quick nod to the Old World RPG. In the Old World portion of the video we learn that a big part of the game is playing as characters who “stumble into something horrible” and may get squashed by it.
Because, after all, one of the biggest weapons of the Dark Powers is secrecy. And Cubicle 7 deprives them of that weapon, in a followup post with more details about the system and setting and premise of the game, and what makes it different from Warhammer Fantasy Roleplay.
“The game opens with the Empire leaderless, its states and regions in a standoff with several rival claims to the Imperial throne. Despite this tension threatening to spill over into civil war, a sense of complacency prevails — many of the large external threats to the Old World are weak, seemingly defeated. More than one destructive Waaagh! has swept across swaths of the Empire, but it has been some time since Orcs and Goblins posed such a threat. The Vampire Wars are a century over, and Beastmen are confined to the deepest corners of the forests, their deeds often attributed to bandits or the forces of political rivals. But the threat of these foes and others, some far worse, are very much alive. For now, they are resigned to the shadows, biding their time and putting sinister plans into operation.
Stumbling across one of these plans puts the Characters in mortal danger. This Grim Portent embroils them in the machinations of a deadly enemy who cannot allow the Characters to live now they know of its existence. This enemy is not strong enough to deal with a serious opponent, and the risk of the Characters finding such an ally is too great to allow them to survive.”

So as you can see, for one, it’s before the era of Karl Franz. It’s an Old World poised on the brink of a new era—where the tensions of the past might be little more than embers, but embers ready to flare to life in complacency. We also know more about the system now, too. As Cubicle 7 revealed, Warhammer: The Old World the RPG will have a new system. At its heart are d10 dice pools, so it won’t be that divergent. Lore will be “baked in” to the characters, somehow, so even if you don’t know the ins and outs of the Old World you’ll have tools to get into it.
We can expect to see more in the coming weeks!
See you in the Old World!
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