Daggerheart is testing out a new Transformation mechanic that allows players to incorporate several classic monster types into their player character. The new mechanic debuted on the game’s “The Void” playtest page this afternoon. Six transformations are included, featuring werewolves, vampires, ghosts, reanimated, shapeshifters, and demigods.
Unlike ancestries or backgrounds, transformations are add-on character traits that can either be given out by the GM for narrative purposes or can be used in base character creation. Each transformation has a mechanical benefit and a drawback, both of which the player is responsible for tracking. For instance, the Vampire has to feed in order or make rolls with disadvantage, while werewolves have a Wolf form that has an extra damage dice but eventually triggers a Frenzy that attacks both friends and foes within range. Reanimated characters can only clear Hit Points if they have access to recently deceased remains, but they can permanently mark a Hit Point when they Risk It All on a death die. Shapeshifters can swap ancestries with another, but they only gain the benefit of one ancestry feature, ghosts have a Spirit Form that makes them immune to physical damage but eventually become ephemeral and dissipate, and Demigods have a higher tier Advantage die but grant the GM an additional Fear when they roll with fear unless they mark a stress.
Daggerheart has released several playtests in recent months, mostly featuring new classes and a new domain.
Players can only have one transformation per character and they do not count
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