Nintendo has a patent on summoning creatures to fight for you. So whatever you do, don’t cast these spells unless you want to get sued.
If you’ve been following the news of Nintendo’s latest patent escapades, you know that there is some serious chicanery afoot. A new patent, recently granted to Nintendo gives the company a patent for “summoning other characters to fight for you“. Which of course, is all sorts of shades of bad news for developers given the broad, and vague nature of the patent’s wording. But hey, if summoning characters is wrong, with these five spells, you won’t have to be right.
Giant Insect

You might want to be doubly careful with this spell. Not only does it summon a creature; it summons a creature that is specifically insect-type. And unlike many other summon spells, you don’t just summon a spirit that happens to look like an insect, you summon an actual giant centipede, spider, or wasp.
Which means you can live out some of your Pokemon dreams—though you’ll have to figure out your own equivalent of a Metapod there to harden. But each of these giant insects has its own deal. Giant centipedes can spew venom as a bonus action. Giant spiders can immobilize any target they can hit with a web bolt, no matter how big. And giant wasps can fly. Each useful in its own way.
Summon Undead

This is a classic summon spell. It’s a faster Animate Dead, basically, with slightly more ooptions. Though it doesn’t last as long. But it will summon a sub-character to fight for you, especially since it takes no action to command it (just the ability to speak.)
All you have to do is decide between ghostly, putrid, or skeletal. Putrid spirits have an aura of poison around them, and attack with a rotting claw that can paralyze poisoned targets, like ghouls. Skeletal spirits, on the other hand, are a bit more ranged focused. And ghostly spirits, as you might expect, can fly through things and attacks with a terrifying touch.
Summon Beast

This spell is probably the closest to having just a pokeball in your inventory. You cast it as a single action and immediately conjure forth a beast spirit that manifests in the form you choose. It can resemble an animal of your choice and can be a beast of the Air, the Land, or Water.
Depending on what environment you pick, your beast spirit has different powers. As the name implies, the Water spirit can breathe and swim underwater, the Land spirit has a Climb speed; both benefit from pack tactics, while the Air spirit can make flyby attacks that don’t provoke attacks of opportunity.
Summon Construct

Not going to lie, this one is a little bit goofy. Because you summon the “spirit of a Construct”. And while that’s fine, it feels like an extra step, especially since you can already just summon an actual giant insect. But hey, who am I to judge.
Either way, you pick a construct spirit of either stone, metal, or clay. And each one is like a mini golem. It obeys your verbal commands (so you can say golem, go!) and depending on what you pick, your construct friend has different abilities: a metal construct can heat its body, a stone construct saps the strength of those neary, and the clay construct goes berserk whenever it gets hit.
Summon Fiend

Summon Fiend, on the other hand, is a classic “pick a demon to fight for you.” And summoning these sub-creatures gives you plenty of powerful options to pick from. You might summon a demon, devil, or yugoloth (a new option for 5.5E).
With this spell, you have a potent ally joining for up to an hour. And like the others, what you pick gives it different powers. A demon explodes when they are slain. Devils can see through magical darkness, and yugoloths? Yugoloths have more hit points than any of the others. Plus they can teleport up to 30 feet whenever thy make an attack roll. While devils can burn things at long range, demons can bite for a hefty chunk of damage, while yugoloths make attacks that let them teleport around the battlefield as they see fit.
These monsters may not fit Nintendo’s patent, but they are summoned to your side via some pretty hefty spells.
Happy adventuring!
Don’t Miss:
Read more at this site