D&D’s new starter box Heroes of the Borderlands is officially out for wide release today. Here’s what’s in the big box.
Heroes of the Borderlands, D&D’s “biggest starter box ever” is out in the wild at last. This is the starter set for the 5.5E era, and it’s got a lot going on. You can feel the influence of things like Beadle & Grimm’s boxed sets in its component elements. And you can get a sense of the new player experience by looking at its class boards. At $49.99 it’s also the most expensive starter set—but here’s what awaits you within.
Heroes of the Borderlands – 5.5E’s Starter Set, Available Now
Inside this big box, you’ll find everything you need to entertain you and four of your friends for a few hours. Heroes of the Borderlands comes with four pre-generated characters with customized class boards that can take characters from levels 1-3, including picking between two subclasses. It’s very basic—the party consists of a Fighter, Cleric, Rogue, and Wizard. And because of the board system, there’s no room for variation. But, if you’re learning the game, these are mostly good classes from which to do so.
Alongside the class boards, you get a bunch of tokens: there’s tokens for hit points, tokens for spell slots, tokens for your character, tokens for monsters. And where there aren’t tokens there’s cards instead. Cards for your armor and weapons and spells. And of course, for the magic items you’ll find along the way.
If you’re wondering if the box is worth the price? I tend to think so, if what you’re looking for is a good way to teach new people the game. Or if you and your friends have been wanting to try out D&D but haven’t found a way to play. You can check out our full thoughts here. And here’s what the box has to say:
“Heroes of the Borderlands is more than just a board game—it’s your first step into the magic of DUNGEONS & DRAGONS. With everything you need in the box and playable in minutes, this is a legendary adventure you and your friends will remember for years to come.”
The campaign is structured very loosely. It’s sort of a sandbox-y construction. There are three adventure booklets detailing three separate zone you can explore. And you can technically do them in any order, but personally I think the whole thing flows better if you start with the Wilderness booklet and end with the Caves of Chaos.
All in all, ifyou want a taste of what D&D can be like, with some guardrails in place to keep you from getting too lost in the weeds of basic math and understanding why a 17 Strength means you actually just add +3 to the roll.
The Borderlands await!
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