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The Forgotten Realms is surprisingly vast. There are all sorts of places to go and people to see – here are five places your campaign could go!

While it’s often said that the parts outside of the Sword Coast put the “forgotten” in Forgotten Realms, it’s nice to see that WotC is looking to go at least a little beyond the Remembered Realms in some of its upcoming books. Arcana Unleashed: Deadfall will be taking folks to Thay and back. But where else might you go in all of Faerun? Here are five other parts of the Forgotten Realms that might be worth exploring.

Evereska

Evereska is basically what if an ancient elven city like Myth Drannor had never fallen but instead its people had been shaped by the multiple existential threats they have had to fight off. Everskans have dealt with, as an example, the return of the Phaerimm, the sundering of an elven empire, an invasion of beholders, and the Spellplague. The city is protected by a singularly unique “mythal” that draws upon both the Weave and the Shadow Weave.

In other words, it’s a place where surely, no consequences are bubbling up – but it’s also a land where the elves change and adapt to the times instead of existing exactly as they have for thousands of years. To the point where they allowed outsiders to trade with and even live in their lands and that’s part of the reason Everska is still around and Myth Drannor is a demon-infested ruin.

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Tethyr

Tethyr is one of the more interesting parts of Western Faerun. It exists in the Lands of Intrigue, between Amn and Calimshan, and it stretches westward out into the ocean. A nation of vast resources, Tethyr acquired a reputation for exceptional quality over cost-cutting measures. In fact, Tethyr was all about its artisans and trades, to the pint where even prosperous families and nobles dedicated themselves to a particular area of expertise.

With a reputation for quality, they are one of the best trading hubs in all of Faerun. Goods from around the world flow thrugh it, and naturally that makes it an attractive place for anyone hoping to seize power and/or rare goods not easily found in Faerun. And the perfect place for adventure because just think of the shopping episodes.

The Dragon Coast

The Dragon Coast lies on the southern shore of the Dragonmere and west of the Sea of Fallen Stars. It is a collection of city-states, pirate outposts, and fiercely competitive folks who find the “unrestrained commerce” or, as some call it, “lawless piracy” extremely lucrative. The Dragon Coast is the confluence of many of Faerun’s cultures, all meshing in a sort of anarchic piratical coalition that means that everyone has a price. It’s just much more reasonable upon the Dragon Coast. Besides, who doesn’t want to adventure among pirate kingdoms and/or fighting but also allied city-states?

The Tunlands

The Tunlands are mostly known for two things. Vast wetlands and ancient ruins from mysterious civilizations that don’t appear elsewhere in Faerun. Not even the ancient elven kingdoms have the sorts of ruins you’ll find here, where buildings are made of glass as hard as steel, crystal, and metal.

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The specific legends of the ancient Tunland civilizations vary – but one thing all the bards can agree on, there’s something hidden out there in the depths of the marshes. How else would there be so many foul creatures and corrupt, disease-ridden monsters lurking in the marshes that were otherwise so hostile?

Nimbral

Known for its flying knights, who ride atop pegasi and hippogriffs, Nimbral is a reclusive nation sometimes called the Sea Haven. Of all the places in Toril, it’s probably the most mysterious – this is because it was once ruled by powerful illusionists who regularly warped the perceptions of reality among their people. This was in part because illusion magic kept the island nation safe, but also because the priesthood of Leira, goddess of lies, ruled in Nimbral for centuries.

Their priests would regularly engage in a practice called ‘Dreamweaving’ where they lied about the world, through dream magic, so that Nimbrese people experienced different versions of reality. When they were eventually overthrown, the Leirans were cast out or slaughtered, and religion was banished from Nimbral. Then, during the Spellplague the island vanished. It returned later, and its flying knights on the backs of pegasi and hippogriffs have been seen above Faerun’s seas once more. Where did it go? How has it changed? One way to find out.

Happy Adventuring!

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