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The Bardic College of Cuisine is the first of five new subclasses in Heliana’s Guide to Monster Hunting Vol. 2. Here’s what it does!

As you might well know, D&D Beyond is adding a slate of new third-party books over the course of 2026. The latest is Heliana’s Guide to Monster Hunting Part 2. The Heliana’s series take its inspiration from fantasy video games like Monster Hunter and Dragon’s Dogma, where the beasts are behemoths and actually take quite a bit of effort to bring down.

In order to do so, you’ll need to have the right gear. To learn how they like to attack. Where they lair, what their weaknesses are. And, as one of the five new subclasses in the book will show you, you’ve got to have the right meal.

That’s where the Bard College of Cuisine comes in. It’s a new subclass that’s focused around making sure you’ve got a nice hearty meal to keep you fueled and fit when fighting fiends. If you’ve never played a Monster Hunter series game before, you might not know why a chef is out there adventuring. But the right meal provides you with the right buffs for taking down big monsters.

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And the Bard College of Cuisine does exactly that. In a nutshell, it’s a subclass for people who want to provide a little extra benefit to the party. It’s very much a support Bard, which might make it not your cup of tea. I will admit, sometimes I just want to do big damage. But if you’re feeling hungry for teamwork, here’s what the new Bard subclass can do.

Bard College of Cuisine – Inspiration In Food Form

The College of Cuisine is all about the idea that a good homecooked meal is a kind of magic all its own. A kind of art, too. Especially if you’re using the new cooking rules included in Heliana’s Guide 2 – we’ll get into those in a little bit, but Bards who take this subclass are all about giving everyone in the party a little treat.

It all starts with Petit Fours, your primary subclass feature at level 3. This is where your unique mechanics start to come into play. With this ability, you can create up to your Charisma modifier in magical treats. A creature can use an Action or a Bonus Action to eat a treat. Or you can use your Bonus Action – and a use of ardic Inspiration, to magically teleport a treat to one of your friends (within 60 feet), which they can then eat as a reaction (or they can use a Bonus Action on their turn).

The flavor of each treat determines the additional benefit. Bitter treats give resistance to poison, salty treats give advantage to Wisdom saves and immunity to being Charmed. Sour treats let you do extra acid damage. Sweet treats give yu temporary hit points for an hour. Umami treats give yu a +2 bonus to AC. These benefits last either until stated or the end of the consuming creature’s next turn.

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You also get Culinary Exploration, which is a nice little ribbon feature that lets you double your proficiency bonus when using cook’s utensils to prepare food. Also, if you use the special cooking rules, you get to add an extra ingredient.

High Level Culinary Performance

At higher levels, you can bring more of your culinary expertise to the table. At level 6, you gain a Culinary Specialisation, which lets you pick from three different styles of cuisine that can radically change how your class is played. I really like this feature for the Bard College of Cuisine, because it offers a lot of flexibility.

You might specialize in Slow Cooking, which makes you more of a fighting Bard- you gain proficiency with medium and heavy armor, shields, and martial weapons plus free temporary hit points at the start of each of your turns. Or maybe you specialize in Fast Food which gives you Medium Armor but also Extra Attack. If you like magic, being a Patissier gives you two extra spells from any list, and the ability to recover spell slots once per long rest.

At 14th level, the subclass caps off with Executive Chef. This feature lets you enhance your Bardic Inspiration and your Petit Fours. Whenever a creature eats a treat, or gets Inspiration, they can also immediately use their reaction to make a weapon attack or mve their speed without provoking opportunity attacks.

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All in all, potent stuff. I love the flexibility of this – I honestly wish more subclasses gave you a specialization within a specialization the way this one does. But if you really want it to shine, you might want to try the new cooking rules, which let you blend monster ingredients for magical effects. You can check out both the new cooking rules and the Bard College of Cuisine in Heliana’s Guide to Monster Hunting: Part 2.

Meat’s back on the menu, boys!


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