Advertisement

Putting together an all-Cleric party (or any monoclass party) isn’t as terrible an idea as you think. Not if you use these classes, anyway.

Making a monoclass party – that is a whole adventuring party that is exclusively one class can be a fun way to put together a group. Can being the operative word here. You have to a) be doing it for a reason (and titling the campaign “Oops! All Fighters” is a good reason), and b) everyone has to buy into it.

But the restriction of it can lead to some creativity when it comes to character creation. And of course, you’ve got built in party cohesion right there. It almost raises the question – which classes would be viable, or even good as the root of an All-[Class] Party? Let’s find out.

Cleric

Clerics are an obvious choice. For one, the core class is pretty strong and also versatile. You have healing spells, combat spells, summon spells – all without having to pick a specific subclass. But then on top of that, the various Domains you can pick really let you specialize. You can have a Cleric that works as a Frontline Fighter thanks to War Clerics and the like, while a Light Domain Cleric and Knowledge Domain Cleric hang back and cast fireball and other suitable spells. And lest we forget, the Trickster Domain Cleric is great for getting into and out of sticky social situations. And dungeons.

Advertisement

Bard

If there is one class that was built for this, it’s the Bard. Bards are D&D’s jacks-of-all-trade. A single Bard can do it all. Especially in 5.5E, when a Bard can at certain levels pick the spells they want from the Cleric, Wizard, and Druid spell lists to round things out. All that before subclasses – a Valor Bard can serve as your melee specialist, while the Lore Bard handles all things magical. The Glamour Bard proves why Charisma is the real ‘only stat you need’ in D&D, while the new College of Dance can help make sure the whole party stays coordinated, healed, and inspired.

Sorcerer

Oops all-sorcerers is another great option. Sorcerers don’t have the extreme flexibility of the other classes in terms of their spell selection, but that just means there’s less likely to be toe-stepping when you pick your Sorcerers. The right Sorcerous Origin lets you determine what kind of magic you specialize in. Something like Aberrant Sorcery can help you control the battlefield, while Clockwork Sorcery lets you protect your friends with your magic. And you’ll all be focusing on Charisma, so theoretically any one of the party can be the face at any given time.

Rogue

Play an actual thieves’ guild where everyone is a Rogue and you’re in for a challenge. But a fun, workable one. Taking a subclass like Arcane Trickster can help open the door to some magical machinations, while the classic Thief gives you a surprising amount of versatility as long as you can get your hands on the right kinds of magic items. And the new Scion of the Dead Three will help make sure that anyone who tries to fight you ends up dead. Or worse.

Barbarian

Of course if you really want to have an amazing time, Oops! All Barbarians is the way to go. Sure, they may not cover every single niche you need because it’s rare to find a Barbarian that does a lot of healing or arcane magic. But who needs either of those when you have a ton of hit points and can hit things really, really hard. Especially since the subclasses give you a lot of synergy – the World Tree Barbarian can protect the Zealot Barbarian whose extra damage ensures foes fall faster, while the Wild Heart Barbarian provides enough buffs to keep the whole team fighting and fit (while taking very little damage indeed).

Advertisement

What class would you pick if you were going to make an All-[Class] Party?


Advertisement

  • Read more at this site