Advertisement

The Disciples of Tzeentch are getting a new faction terrain piece. These shards are boons to their spellcasting in Warhammer: Age of Sigmar.

Tzeentch is a master manipulator and messing with magic is kind of his thing. So it’s natural that his followers would take after him and use spells to their advantage, too. That’s why these new Argent Shards are going to be super handy for such a spell-heavy force. But what exactly do these pylons of power do? Let’s find out!

Advertisement

via Warhammer Community

Each Argent Shard is a fragment of one of the legendary Silver Towers of Tzeentch, ominous floating monoliths that manifest in pairs. As with most faction terrain, you’ll pop one down in the relevant step of the deployment phase, and its Silver Simulacrum will manifest itself after both armies have been set up.

Disciples of Tzeentch Argent Shards

Starting off the Argent Shards are already bending the deployment rules. One of them does have to go down like a typical faction terrain piece. However, the other shard will be deployed after both armies are setup. Now, I’m not exactly sure how far away that second shard can be placed at this point but this could be an interesting tactic regardless. If you do happen to get one of your shards destroyed by the enemy the Disciples of Tzeentch have a plan for just such a situation.

Advertisement

At least we know that this Sorcerous Duplication requires the replacement shard to be deployed wholly within 12″ of an existing shard. That’s good to know. However, we still don’t know what the Argent Shards are actually going to do on the table.

Okay, not bad! Once per turn a Disciples of Tzeentch unit can fling a spell using the Argent Shard as the point of origin. I could see this being useful. There’s also going to be even more nasty tricks you can pull with these shards if you bring in the right support…

Advertisement

In fact, the Gaunt Summoner seems like a perfect pairing. According to WarCom:

As Masters of the Silver Towers it should come as no surprise that Gaunt Summoners are well attuned to the Argent Shards, and when they’re nearby they can prevent enemy units from ending charge moves within ½” of the Shards, ensuring they remain intact. Gaunt Summoners on foot can also further mess with their foes, giving them Leaden Limbs and reducing enemies’ movement and ability to fly.

That could be fairly effective! It also ensures your Argent Shards aren’t going to get blasted immediately in close combat. Leaden Limbs also seems pretty effective for slowing enemy units down. But that’s not the only spell you’re going to want to sling around.

Advertisement

This is just one of the Spells from the Lore of Fate. And if you take the Tomb of Eyes, your Wizard can also access other spells, too! We don’t have a full list but we did get this paragraph about what you CAN expect:

The Lore of Change feels the same in spirit, but Fold Reality and Transformed to Spawn now make use of units put into reserve by the Eldritch Illusions battle trait. The Lore of Fate retains Infernal Gateway and Shield of Fate, the latter of which lets you choose a Ward (5+) or subtract 1 from hit rolls that target the unit. New spell Wyrdflame Haze gives you even more ways to mess with your foes, creating a bubble around units set up that turn, which obscures nearby units from view.

Well that sounds downright dastardly! I’m curious to see the new Disciples of Tzeentch in action. Perhaps they can give Teclis a run for his money in the spell slinging department!

Advertisement

The Battletome for the Disciples of Tzeentch is coming soon! Are you ready for these magical madmen on the tabletop?


Advertisement

Writer, Editor, Texas Native, and now Tex-Pat, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table.
A hobbyist, player, and collector of miniatures and games, Adam’s current obsession are his Death and Chaos Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, an expanding collection of Marvel: Crisis Protocol minis, and his ever growing Arkham Horror: The Card Game Collection.

Advertisement

  • Read more at this site