One of the surest ways to increase your power in D&D is to increase your stats. And these magic items can help!
There’s just something about “number go up” that feels good. And while numbers going up might be the reason that our society is, you know, on fire right now, it’s also much easier (and way more sustainable to do) in D&D. Though even there, numbers go up is a problem. Don’t believe me? Just ask your DM what they think about making stat increases a part of every level, and removing the level cap so that there’s no cap, and the number can only ever go up even more.
Still, that said, here are some already extant ways of increasing your stats. Sometimes, beyond even the normal cap of 20. As long as you find the right magic items.
Bag Of Beans
The Bag of Beans may be one of the most versatile trouble-making items in D&D. But among its many, many effects is the ability to plant a magic bean and have it sprout into a nest of 1d4+1 rainbow eggs. Each of these eggs, when eaten, comes with a DC 20 Constitution saving throw. Fail and you’re staring down 10d6 Force Damage right to the internal systems. But succeed and you increase your lowest stat by 1, and this works each time you eat an egg.
Tied stats you determine randomly, but there’s no upper limit. You can just keep risking it on eggs until your stats are where you happen to want them to be. Now, I’d say typically this depends on your DM letting you find one, but interestingly enough, a level 14 Artificer can create these as part of their class features at that level. So…
Ring Of Three Wishes
Of course if you really want to increase some stats, it’s easy to imagine it with the Ring of Three Wishes. It even gives you two extra wishes so you can try and get the Wish just right.
Book of Exalted Deeds/Vile Darkness
If you prefer your stat increases to be slightly less dramatic, there’s always the books of varying alignment. Either Exalted Deeds or Vile Darkness.
Both of these books have the power to increase one of your ability scores. Though the Book of Vile Darkness costs more, metaphysically speaking.
Deck Of Many Things
If you consider yourself very lucky and want to test this theory out, the Deck of Many Things may be for you. There are two cards that can increase one of your ability scores, Balance and the Star. Balance increases one score by 2 at the cost of decreasing one by the same amount. While the Star simply increases a stat by whatever you roll. Almost certainly worth the risk.
The Right Kind Of Manual/Tome
Finally, there’s one magical manual and/or tome for each of the six ability scores. Manuals correspond to physical stats, while Tomes deal in the mental realm. Either way, these items can only benefit you once Beeler they lose their magic for a century. But if you live for centuries/milennia (say by becoming a lich), these can be the gift that keeps on giving.
What methods do you prefer to increase your stats?
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