All In: Predictions you’ll is a poker-inspired game. Only you’ll be scored on how accurately you can predict the future and everyone’s hands.
In All In: Predictions, players combine poker with divining visions of the future for a game of bluffing, strategy, and probability management masked as mysticism. Players read their opponents’ minds (guess their intentions), bend fate in their favor (make strategic moves), and try to see the future (guess how the game will turn out). And the player who comes closest and gathers the most Runes will emerge victorious.
| Quick Guide | ||
|---|---|---|
| Mechanics | Hand Management | |
| Players | 2 – 5 Players, Age 10+ | |
| Playing Time | 25 Minutes | |
| Similar Games | Flip N’ Forecast, Witch’s Brew | |
| Publisher | Next Move Games |
All In: Predictions Overview
All In: Predictions is a game that combines hand management, sharp observation, and calculated risk-taking. The game is inspired by Poker, which is itself a game of bluffing, guessing, and strategy. But this time the goal of the game is to have the closest prediction, as opposed to the strongest hand.
The Deck for All In: Predictions looks a lot like a regular deck of cards. There are suits, numbers, and face cards as you would expect. But cards also have extra symbols that represent actions you must or can take in your turn.
Cards are picked up, moved, hidden, displayed, discarded, passed, and played, as players keep an eye on what other players are doing and try to predict how the game will finally end. The artwork is gorgeous and looks like it would be more at home on a deck of tarot cards as opposed to playing cards, and games are quick, fun, competitive, and very replayable.
How To Play All In: Predictions
All In: Predictions is played over three rounds of poker-esque gameplay, and where, for narrative purposes, players assume the role of fortune tellers, trying to predict who will have the best hand. Over these three rounds, players will keep an eye on the other players, swap, discard, and otherwise move around cards, and try to keep a balance between playing poker (sort of), spying on everyone else at the table, and trying to figure out what everyone else has so their “prediction” can be as accurate as possible.
To start, players will set up the card frame, take out the prediction tokens, rune tokens, the player-aid cards with examples of various poker hands, and each player will be dealt five cards. The rest of the cards are left face down in a central location near the card frame, and with room for a discard pile. Cards are revealed and played in the frame.
During turns, players can play a card from their hand, pass, or go “all in.” Sometimes cards (up to five) will be added to your hand. Others cards will be played in various spots in the card frame. When there are eventually two cards in each spot on the card frame the prediction phase of the round begins. Here, each player takes turns placing their prediction token in front of the player that they think has the best hand. Hands are revealed, players are scored based on the accuracy of their predictions and awarded runes, and the next round begins. At the end of three rounds, the player with the most runes.
Should I Buy This Game?
This is actually the perfect game to add to your game shelf. Rounds are short and enjoyable by even the most casual of game players. And if you, like me, either don’t like or are bad at poker, the cheat sheet does a lot of work to help you keep the hierarchy and ranks of various hands straight in your head.
The game itself is beautiful, and unique enough that you can’t quite replicate it with a standard deck of cards. And $22, this is one of the more affordable games to have on-hand for whenever people happen to be over.
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